评价虚拟现实和增强现实中交互的常用性能指标

Ali Samini, K. L. Palmerius
{"title":"评价虚拟现实和增强现实中交互的常用性能指标","authors":"Ali Samini, K. L. Palmerius","doi":"10.1109/CW.2017.25","DOIUrl":null,"url":null,"abstract":"Augmented and Virtual Reality applications provide environments in which users can immerse themselves in a fully or partially virtual world and interact with virtual objects or user interfaces. User-based, formal evaluation is needed to objectively compare interaction techniques, and find their value in different use cases, and user performance metrics are the key to being able to compare those techniques in a fair and effective manner. In this paper we explore evaluation principles used for or developed explicitly for virtual environments, and survey quality metrics, based on 15 current, important publications on interaction techniques for virtual environments. We check, categorize and analyze the formal user studies, and establish and present baseline performance metrics used for evaluation on interaction techniques in VR and AR.","PeriodicalId":309728,"journal":{"name":"2017 International Conference on Cyberworlds (CW)","volume":"142 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":"{\"title\":\"Popular Performance Metrics for Evaluation of Interaction in Virtual and Augmented Reality\",\"authors\":\"Ali Samini, K. L. Palmerius\",\"doi\":\"10.1109/CW.2017.25\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Augmented and Virtual Reality applications provide environments in which users can immerse themselves in a fully or partially virtual world and interact with virtual objects or user interfaces. User-based, formal evaluation is needed to objectively compare interaction techniques, and find their value in different use cases, and user performance metrics are the key to being able to compare those techniques in a fair and effective manner. In this paper we explore evaluation principles used for or developed explicitly for virtual environments, and survey quality metrics, based on 15 current, important publications on interaction techniques for virtual environments. We check, categorize and analyze the formal user studies, and establish and present baseline performance metrics used for evaluation on interaction techniques in VR and AR.\",\"PeriodicalId\":309728,\"journal\":{\"name\":\"2017 International Conference on Cyberworlds (CW)\",\"volume\":\"142 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"13\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 International Conference on Cyberworlds (CW)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CW.2017.25\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 International Conference on Cyberworlds (CW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CW.2017.25","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13

摘要

增强现实和虚拟现实应用程序提供了用户可以沉浸在完全或部分虚拟世界中并与虚拟对象或用户界面交互的环境。需要基于用户的正式评估来客观地比较交互技术,并发现它们在不同用例中的价值,而用户性能度量是能够以公平有效的方式比较这些技术的关键。在本文中,我们探讨了用于虚拟环境或明确为虚拟环境开发的评估原则,并调查了基于15个当前的,关于虚拟环境交互技术的重要出版物的质量度量。我们检查、分类和分析正式的用户研究,并建立和提出用于评估VR和AR交互技术的基准性能指标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Popular Performance Metrics for Evaluation of Interaction in Virtual and Augmented Reality
Augmented and Virtual Reality applications provide environments in which users can immerse themselves in a fully or partially virtual world and interact with virtual objects or user interfaces. User-based, formal evaluation is needed to objectively compare interaction techniques, and find their value in different use cases, and user performance metrics are the key to being able to compare those techniques in a fair and effective manner. In this paper we explore evaluation principles used for or developed explicitly for virtual environments, and survey quality metrics, based on 15 current, important publications on interaction techniques for virtual environments. We check, categorize and analyze the formal user studies, and establish and present baseline performance metrics used for evaluation on interaction techniques in VR and AR.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信