一款对抗埃及伊蚊的严肃游戏的可用性和认知益处

Igor W. S. Falcão, D. Souza, Fabiola Araujo, J. Fernandes, Y. Pires, D. Cardoso, Marcos C. R. Seruffo
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引用次数: 1

摘要

发展旨在传播公共信息的系统,例如,关于发现传染病的迹象和症状以及如何预防传染病的公众认识运动,应通过人机交互,或更具体地说,通过设计高度可用性或用户友好的界面来解决。本文研究了一个严肃的游戏,旨在为人们提供预防由埃及伊蚊传播的疾病的手段。我们对用户群体进行了实证测试,以验证和观察游戏的好处。第一组在不玩游戏的情况下回答了一些关于疾病和如何对抗埃及伊蚊扩散的问题,第二组在玩了游戏后回答了同样的问题。调查结果显示,人们对埃及伊蚊及其传播疾病的认识有了显著提高。除了试图通过玩游戏来传播有关这种疾病的信息外,本研究的目的是通过与严肃游戏互动来了解用户的体验,并协助评估严肃游戏的可用性和认知益处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Usability and Cognitive Benefits of a Serious Game to Combat Aedes Aegypti Mosquito
The development of systems that aim to spread public information, for example, public awareness campaigns for spotting the signs and symptoms of infectious diseases and how to prevent them, should be addressed by human-computer interaction, or more specifically, by devising interfaces that have a high degree of usability or user-friendliness. This paper examines a serious game that aims at providing people with the means of preventing diseases transmitted by the Aedes aegypti mosquito. An empirical test with groups of users was carried out to validate and observe the benefits of the game. The first group answered some questions about the diseases and how to combat the Aedes aegypti proliferation without playing the game and the second group answered the same questions after having played the game. The results showed a significant increase in the knowledge of Aedes aegypti and the diseases transmitted by it. As well as seeking to play the game to spread information about this disease, the purpose of this study is to understand the user's experience by interacting with a serious game and assisting in the evaluation of the usability and the cognitive benefits of serious games.
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