并发游戏的制胜之道

P. Clairambault, J. Gutierrez, G. Winskel
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引用次数: 38

摘要

最近引入了并行游戏的分类,其中不确定性策略被形式化为事件结构的特定地图。本文研究了通过指定玩家目标的获胜条件对并发博弈的扩展。获胜条件的引入提出了这样一个问题,即这种博弈是否是确定的,也就是说,如果其中一个玩家有获胜策略。本文给出了一个积极的答案,当游戏是有充分基础的,并满足结构属性,即种族自由,这可以防止一个玩家干扰另一个玩家可用的移动。揭示具有获胜条件的并发博弈的确定条件,为并发博弈在逻辑和验证等领域的进一步应用提供了可能性,在这些领域,获胜条件和确定性都是最需要的。给出了谓词演算的并发博弈语义作为示例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Winning Ways of Concurrent Games
A bicategory of concurrent games, where nondeterministic strategies are formalized as certain maps of event structures, was introduced recently. This paper studies an extension of concurrent games by winning conditions, specifying players' objectives. The introduction of winning conditions raises the question of whether such games are determined, that is, if one of the players has a winning strategy. This paper gives a positive answer to this question when the games are well-founded and satisfy a structural property, race-freedom, which prevents one player from interfering with the moves available to the other. Uncovering the conditions under which concurrent games with winning conditions are determined opens up the possibility of further applications of concurrent games in areas such as logic and verification, where both winning conditions and determinacy are most needed. A concurrent-game semantics for predicate calculus is provided as an illustration.
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