{"title":"自然对话中形式谬误的识别","authors":"M. Kacprzak, A. Sawicka","doi":"10.3233/FI-2014-1131","DOIUrl":null,"url":null,"abstract":"This paper is a continuation of the work [26] in which the LND dialogue system was proposed. LND reconstructs the dialogical logic introduced by Lorenzen using the terminology of persuasion dialogue games as specified by Prakken [18]. The aim of the LND system is to recognize formal fallacies in natural dialogues and remove them. Now we extend this system to include a new protocol enabling the reconstruction of natural dialogues in which parties can commit formal fallacies. We then present the implementation of the protocols applied.","PeriodicalId":286395,"journal":{"name":"International Workshop on Concurrency, Specification and Programming","volume":"117 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Identification of Formal Fallacies in a Natural Dialogue\",\"authors\":\"M. Kacprzak, A. Sawicka\",\"doi\":\"10.3233/FI-2014-1131\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper is a continuation of the work [26] in which the LND dialogue system was proposed. LND reconstructs the dialogical logic introduced by Lorenzen using the terminology of persuasion dialogue games as specified by Prakken [18]. The aim of the LND system is to recognize formal fallacies in natural dialogues and remove them. Now we extend this system to include a new protocol enabling the reconstruction of natural dialogues in which parties can commit formal fallacies. We then present the implementation of the protocols applied.\",\"PeriodicalId\":286395,\"journal\":{\"name\":\"International Workshop on Concurrency, Specification and Programming\",\"volume\":\"117 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Workshop on Concurrency, Specification and Programming\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3233/FI-2014-1131\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Workshop on Concurrency, Specification and Programming","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3233/FI-2014-1131","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Identification of Formal Fallacies in a Natural Dialogue
This paper is a continuation of the work [26] in which the LND dialogue system was proposed. LND reconstructs the dialogical logic introduced by Lorenzen using the terminology of persuasion dialogue games as specified by Prakken [18]. The aim of the LND system is to recognize formal fallacies in natural dialogues and remove them. Now we extend this system to include a new protocol enabling the reconstruction of natural dialogues in which parties can commit formal fallacies. We then present the implementation of the protocols applied.