体绘制重建滤波器的评价

Steve Marschner, R. Lobb
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引用次数: 343

摘要

为了从样本值的三维数组中渲染图像,有必要在样本之间进行插值。本文讨论的插值方法等价于用重构滤波器对样本进行卷积;这涵盖了所有常用的方案,包括三线性和三次插值。我们首先概述了三维信号处理理论中插值的形式基础。然后,我们提出了可用于测量与使用该滤波器生成的图像外观相关的滤波器特性的数值度量。我们将这些指标应用于以前使用的几个过滤器,并将结果与插值的等值面图像联系起来。我们展示了插值方案的选择可以对图像质量产生巨大影响,并讨论了选择滤波器固有的成本/收益权衡
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An evaluation of reconstruction filters for volume rendering
To render images from a three-dimensional array of sample values, it is necessary to interpolate between the samples. This paper is concerned with interpolation methods that are equivalent to convolving the samples with a reconstruction filter; this covers all commonly used schemes, including trilinear and cubic interpolation. We first outline the formal basis of interpolation in three-dimensional signal processing theory. We then propose numerical metrics that can be used to measure filter characteristics that are relevant to the appearance of images generated using that filter. We apply those metrics to several previously used filters and relate the results to isosurface images of the interpolations. We show that the choice of interpolation scheme can have a dramatic effect on image quality, and we discuss the cost/benefit tradeoff inherent in choosing a filter.<>
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