Johannes Schöning, Jonathan Hook, Tom Bartindale, Dominik Schmidt, P. Olivier, Florian Echtler, Nima Motamedi, P. Brandl, Ulrich von Zadow
{"title":"构建交互式多点触控界面","authors":"Johannes Schöning, Jonathan Hook, Tom Bartindale, Dominik Schmidt, P. Olivier, Florian Echtler, Nima Motamedi, P. Brandl, Ulrich von Zadow","doi":"10.1080/2151237X.2009.10129285","DOIUrl":null,"url":null,"abstract":"Multi-touch interaction with computationally enhanced surfaces has received considerable attention in recent years. Hardware implementations of multi-touch interaction such as frustrated total internal reflection (FTIR) and diffused illumination (DI) have allowed for the low-cost development of surfaces. Although many of these technologies and associated applications have been presented in academic settings, the practicality of building a high-quality multi-touch—enabled surface, both in terms of the software and hardware required, are not widely known. We draw upon our extensive experience as developers of multi-touch technology to provide practical advice in relation to building and deploying applications upon multi-touch surfaces. This includes technical details of the construction of optical multi-touch surfaces, including infrared illumination, silicone compliant surfaces, projection screens, cameras, filters, and projectors, and an overview of existing software libraries for tracking.","PeriodicalId":354935,"journal":{"name":"Journal of Graphics, GPU, and Game Tools","volume":"86 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"70","resultStr":"{\"title\":\"Building Interactive Multi-Touch Surfaces\",\"authors\":\"Johannes Schöning, Jonathan Hook, Tom Bartindale, Dominik Schmidt, P. Olivier, Florian Echtler, Nima Motamedi, P. Brandl, Ulrich von Zadow\",\"doi\":\"10.1080/2151237X.2009.10129285\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Multi-touch interaction with computationally enhanced surfaces has received considerable attention in recent years. Hardware implementations of multi-touch interaction such as frustrated total internal reflection (FTIR) and diffused illumination (DI) have allowed for the low-cost development of surfaces. Although many of these technologies and associated applications have been presented in academic settings, the practicality of building a high-quality multi-touch—enabled surface, both in terms of the software and hardware required, are not widely known. We draw upon our extensive experience as developers of multi-touch technology to provide practical advice in relation to building and deploying applications upon multi-touch surfaces. This includes technical details of the construction of optical multi-touch surfaces, including infrared illumination, silicone compliant surfaces, projection screens, cameras, filters, and projectors, and an overview of existing software libraries for tracking.\",\"PeriodicalId\":354935,\"journal\":{\"name\":\"Journal of Graphics, GPU, and Game Tools\",\"volume\":\"86 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"70\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Graphics, GPU, and Game Tools\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/2151237X.2009.10129285\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Graphics, GPU, and Game Tools","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/2151237X.2009.10129285","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Multi-touch interaction with computationally enhanced surfaces has received considerable attention in recent years. Hardware implementations of multi-touch interaction such as frustrated total internal reflection (FTIR) and diffused illumination (DI) have allowed for the low-cost development of surfaces. Although many of these technologies and associated applications have been presented in academic settings, the practicality of building a high-quality multi-touch—enabled surface, both in terms of the software and hardware required, are not widely known. We draw upon our extensive experience as developers of multi-touch technology to provide practical advice in relation to building and deploying applications upon multi-touch surfaces. This includes technical details of the construction of optical multi-touch surfaces, including infrared illumination, silicone compliant surfaces, projection screens, cameras, filters, and projectors, and an overview of existing software libraries for tracking.