探索用户配置文件以实现健康的游戏化

Laura van der Neut, R. V. Delden, T. Spil
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引用次数: 1

摘要

医疗保健领域的游戏化仍未普及。促进游戏化应用的一种方法是通过用户档案了解用户。这项研究引入了一种更简单的方法,将用户配置文件分为三组而不是六组(Hexad)。大多数对用户群体进行分类的调查都是针对青少年或学生的。这项研究采用了更为现实的274个荷兰家庭样本。结果表明,基于用户主要动机的游戏化机制设计是一种有效的个性化策略。基于这些发现,我们提出了一个新的用户档案模型,其中包含三个医疗保健用户档案,主要是自主性驱动(蓝色)、能力驱动(红色)和目的驱动(绿色)。此外,研究结果还指出了一条更通用的路径,即包含基本元素,以创建基本理解,让用户参与其中,并为他们提供符合其动机的内容。需要进一步的研究来证明该模型是否可以在各种环境中使用。在一家能源供应商进行的第一次测试显示出积极的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring user profiles for healthy gamification
Gamification in healthcare is still not widespread. One way to facilitate application of gamification is to understand the user via user profiles. This study introduces an easier way to categorize the user profiles in three groups instead of six (Hexad). Most of the survey's to categorize user groups are done with adolescents or students. This study takes a much more realistic sample of 274 Dutch households. The results show that designing within gamified mechanics based on a user profiles main motivation is an effective strategy for personalization. Based on these findings we propose a new user profiles model with three user profiles for healthcare that are mainly autonomy driven (Blue), competence driven (Red) and purpose driven (Green). Furthermore, the results indicate a more generic path towards including essential elements to create a basic understanding, get users involved, and provide them with content fitting their motivations. Further study is needed to show if the model can be used in various environments. The first test at an energy provider shows positive results.
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