其方法

Linda Knight
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引用次数: 0

摘要

数字媒体在全球家庭和教育网站的大量可用性为游戏和学习提供了新的可能性。数字媒体出现在儿童居住的许多空间中,包括学校、幼儿园、日托中心等正式学习空间。幼儿通过基于数字的教育玩具学习阅读、写作、音乐、绘画、计算和科学概念等基本技能,他们参与数字媒体游戏和学习课程,幼儿通过机器人任务学习编码。对于能够访问数字媒体的儿童来说,数字媒体可以成为他们日常活动的很大一部分,特别是当学校将数字媒体的使用纳入教学活动时。这种对童年的新看法既令人兴奋又令人恐惧,并且为研究人员评估儿童在日常生活中获取和使用数字媒体的影响和影响提供了充分的可能性。数字媒体和更广泛的技术在很短的时间内给儿童的生活带来了迅速的变化,这意味着这种接触可能产生的许多影响以及这些影响在长期内将如何显现存在不确定性。对儿童早期数字媒体的研究认识到,“数字技术在培养儿童在课堂上作为有效学习者的身份方面发挥着作用”(Flewitt等人,2015年,第305页),然而,需要更多的研究来了解数字媒体的使用对幼儿生活和学习的影响。儿童数字媒体的使用是一个新兴的研究领域,研究人员热衷于研究不同背景下幼儿使用数字媒体的情况。研究人员也热衷于使用创新和创造性的方法和程序进行调查,以允许更细微的数据类型,以及更细微的发现和输出。本章探讨了以艺术为基础的方法研究幼儿使用数字媒体的潜力。本章将断言研究儿童数字艺术的研究与使用基于艺术的方法调查广泛主题的研究之间的区别。本文首先讨论了最近对儿童数字媒体使用的研究,以突出研究人员关注的一些主要问题和现象,以及常用的方法。接下来是一个研究项目如何扩展通常的方法,并在数字媒体研究中采用基于艺术的方法,以及基于艺术的研究如何产生有用和有意义的数据,这些数据可以单独使用,也可以与其他形式的数据结合使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Arts-based methods
The mass availability of digital media in homes and educational sites across the globe has offered new possibilities for play, and for learning. Digital media appears in many of the spaces children inhabit, including formal learning spaces such as schools, kindergartens, day-care centres. Very young children learn basic skills such as reading, writing, music, drawing, numeracy and science concepts through digitally-based educational toys, they participate in digital media play and learning sessions, and young children learn coding through robotics tasks. For children who have access, digital media can come to form a large part of their daily activity, especially when schooling embeds digital media use in teaching and learning activities. This new vision of childhood is both exciting and terrifying, and full of possibility for researchers to assess the impacts and effects of children’s access and use of digital media in their everyday lives. The rapid change that digital media and technologies more broadly have brought to childrens' lives in a very short time, mean there is uncertainty about the many impacts this exposure may have and how they will emerge in the long term. Research into digital media in early childhood recognises that ‘digital technologies have a role to play in developing children’s identity as effective learners in the classroom’ (Flewitt et al. 2015, p. 305) however more research is needed to understand the impact digital media use is having on young children across their lives and learning. Children’s digital media use is a new and growing area of research, and researchers are keen to examine its use by young children in different contexts. Researchers are also keen to use innovative and creative methods and procedures for undertaking their investigations to allow for more nuanced data types, and more nuanced findings and outputs.  This chapter examines the potential of arts-based methods for researching the uses of digital media by young children. The chapter will assert the difference between research that looks at children’s digital art, and research that uses arts-based methods to investigate a wide range of topics. Recent research into children’s digital media use is initially discussed to highlight some of the main issues and phenomena researchers focus on, and the methods that are commonly used. This is followed by one articulation of how a research project might extend on the usual methods and employ arts-based methods in digital media research, and how arts-based research can produce useful and meaningful data that can be used singly, or in combination with other forms of data.
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