为在线教育整合虚拟世界和虚拟学习环境

M. Callaghan, K. McCusker, J. Losada, J. Harkin, Shane Wilson
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引用次数: 37

摘要

近年来,在电子学习和远程教育中使用3D虚拟世界的情况有了显著增长。这些沉浸式环境提供了使用世界内建模和脚本工具创建复杂,高度交互式模拟的能力。虚拟学习环境支持教育环境中的教与学,提供管理课程展示、管理和评估的功能。然而,虚拟学习环境的表示层是高度限制性的,提供了有限的机会来创造高度引人入胜和沉浸式的用户体验。本文调查了一个流行的虚拟世界的适用性,第二人生™为教育和教学的目的。它讨论了它的功能和特性,并评估了它在教育环境中使用的局限性,特别关注将虚拟世界与现有虚拟学习环境联系/集成的能力。将展示一些示范示例,展示如何集成和链接虚拟世界/虚拟学习环境,并讨论该领域存在的潜在机会,同时确定存在的一些障碍,以广泛采用这些方法用于日常使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integrating virtual worlds & virtual learning environments for online education
In recent years there has been significant growth in the use of 3D virtual worlds for e-learning and distance education. These immersive environments offer the ability to create complex, highly interactive simulations using in-world modeling and scripting tools. Virtual learning environments' support teaching and learning in an educational context, offering the functionality to manage the presentation, administration and assessment of coursework. However the presentation layer of virtual learning environment's are highly restrictive offering limited opportunities to create highly engaging and immersive user experiences. This paper investigates the suitability of one popular virtual world, Second Life™ for education and teaching purposes. It discusses its functionality and features and assesses its perceived limitations for use in educational context with a particular focus on the ability to link/integrate the virtual world with existing virtual learning environments. A number of demonstrative examples showing how virtual world/virtual learning environments can be integrated and linked will be shown and the potential opportunities that exist in this area discussed while identifying some of the barriers that exist to the widespread adoption of these approaches for everyday use.
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