在虚拟自然环境的实时显示中利用部分可见性

D. Pearce, A. M. Day
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引用次数: 0

摘要

随着虚拟环境应用的日益普及,对有效显示多边形数据库的算法进行了大量的研究。大多数研究都致力于开发渲染算法,以便有效地显示包含许多大型几何结构的数据库,例如描述室内和城市环境的数据库。然而,很少有人致力于有效显示包含许多小几何结构(例如描述自然环境的结构)的数据库。在本文中,我们描述了当前渲染算法在渲染由许多小渲染原语组成的复杂场景时存在的问题,并确定了一种解决这些问题的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploiting partial visibility in the real-time display of virtual natural environments
With the increasing popularity of virtual environment applications there has been much research into algorithms to efficiently display polygonal databases. Most research has been devoted to developing rendering algorithms for the efficient display of databases containing many large geometric structures, such as those describing indoor and urban environments. However, relatively little work has been devoted to the efficient display of databases containing many small geometric structures (such as those describing natural environments). In this paper, we describe the problems with the current rendering algorithms when rendering complex scenes made of many small rendering primitives, and identify an approach that addresses these problems.
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