终端用户情境互动空间的构成:以文化遗产为例

C. Ardito, M. Costabile, Giuseppe Desolda, M. Matera, A. Piccinno, Matteo Picozzi
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引用次数: 33

摘要

最近在文献中发表的作品中强调了使软件系统灵活以增加其支持大量任务的能力的新兴需求。其思想是用弹性组合环境取代固定的、预打包的应用程序,由于数据、功能和表示之间的分离,使交互式环境在基于最终用户执行的组合操作的运行时“出现”。在本文中,我们解决了这一需求,并提出了一个基于mashup技术的参考体系结构,该体系结构允许最终用户(不一定是技术专家)从异构源中提取内容,并组成个人信息空间(Personal Information Spaces, PISs),以满足他们的情景信息需求,并且可以在不同的设备上普遍执行。这种架构所能提供的灵活性在多个应用领域都是有益的,这里在Cultural Heritage (CH)的一个特定环境中进行了演示。已经开发了一个支持创建和使用PISs的原型。还报告了形成性评估会议的结果,其中我们观察了使用原型的真实用户(例如考古公园的导游)。它们指出了一些必须克服的缺点,以便使组合技术成为最终用户的实际工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Composition of situational interactive spaces by end users: a case for cultural heritage
An emerging need to make software systems flexible to increase their ability to support a large variety of tasks is highlighted in recent works published in the literature. The idea is to replace fixed, pre-packaged applications with elastic composition environments that, thanks to a separation among data, functions and presentations, make interactive environments "emerge" at run-time based on composition actions performed by end users. In this paper we address this need and propose a reference architecture, based on mashup technologies, that allows the end users, not necessarily experts of technologies, to extract contents from heterogeneous sources and compose Personal Information Spaces (PISs) that satisfy their situational information needs and that can be pervasively executed on different devices. The flexibility that this architecture can offer is beneficial in several application domains and it is here demonstrated for a specific context in Cultural Heritage (CH). A prototype supporting the creation and use of PISs has been developed. The results of a formative evaluation session, in which we observed real users (e.g., guides of an archeological park) using the prototype, are also reported. They provide indications of some drawbacks that have to be overcome in order to make composition technologies an actual tool for end users.
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