{"title":"全局多用户虚拟环境(面板)","authors":"Wolfgang Felger","doi":"10.1145/237170.237294","DOIUrl":null,"url":null,"abstract":"The objective of this panel is to discuss the long term development of future large-scale social electronic spaces. In this time and age, this means networked computer systems that exploit the idea of a place inhabited by users who communicate with one another using the natural and informal means appropriate to a range of social situations (e.g. work, family, leisure, etc.). Ideally, such systems should support many thousands of users engaged in real time interaction with one another.","PeriodicalId":397587,"journal":{"name":"Proceedings of the 23rd annual conference on Computer graphics and interactive techniques","volume":"192 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1996-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Global multi-user virtual environments (panel)\",\"authors\":\"Wolfgang Felger\",\"doi\":\"10.1145/237170.237294\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The objective of this panel is to discuss the long term development of future large-scale social electronic spaces. In this time and age, this means networked computer systems that exploit the idea of a place inhabited by users who communicate with one another using the natural and informal means appropriate to a range of social situations (e.g. work, family, leisure, etc.). Ideally, such systems should support many thousands of users engaged in real time interaction with one another.\",\"PeriodicalId\":397587,\"journal\":{\"name\":\"Proceedings of the 23rd annual conference on Computer graphics and interactive techniques\",\"volume\":\"192 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1996-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 23rd annual conference on Computer graphics and interactive techniques\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/237170.237294\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 23rd annual conference on Computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/237170.237294","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The objective of this panel is to discuss the long term development of future large-scale social electronic spaces. In this time and age, this means networked computer systems that exploit the idea of a place inhabited by users who communicate with one another using the natural and informal means appropriate to a range of social situations (e.g. work, family, leisure, etc.). Ideally, such systems should support many thousands of users engaged in real time interaction with one another.