地震谵妄脑电图

Jonathan Weinel, Stuart Cunningham, Nathan Roberts, Darryl Griffiths, Shaun Roberts
{"title":"地震谵妄脑电图","authors":"Jonathan Weinel, Stuart Cunningham, Nathan Roberts, Darryl Griffiths, Shaun Roberts","doi":"10.1109/ITECHA.2015.7317420","DOIUrl":null,"url":null,"abstract":"Altered states of consciousness (ASC) can be represented in video games through appropriate use of sound and computer graphics. Our research seeks to establish systematic methods for simulating ASC using computer sound and graphics, to improve the realism of ASC representations in video game engines. Quake Delirium is a prototype `ASC Simulation' that we have created by modifying the video game Quake. Through automation of various graphical parameters that represent the conscious state of the game character, hallucinatory ASC are represented. While the initial version of Quake Delirium utilised a pre-determined automation path to produce these changes, we propose that immersion may be improved by providing the user with a `passive' method of control, using a brain-computer interface (BCI). In this initial trial, we explore the use of a consumer-grade electroencephalograph (EEG) headset for this purpose.","PeriodicalId":161782,"journal":{"name":"2015 Internet Technologies and Applications (ITA)","volume":"182 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Quake Delirium EEG\",\"authors\":\"Jonathan Weinel, Stuart Cunningham, Nathan Roberts, Darryl Griffiths, Shaun Roberts\",\"doi\":\"10.1109/ITECHA.2015.7317420\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Altered states of consciousness (ASC) can be represented in video games through appropriate use of sound and computer graphics. Our research seeks to establish systematic methods for simulating ASC using computer sound and graphics, to improve the realism of ASC representations in video game engines. Quake Delirium is a prototype `ASC Simulation' that we have created by modifying the video game Quake. Through automation of various graphical parameters that represent the conscious state of the game character, hallucinatory ASC are represented. While the initial version of Quake Delirium utilised a pre-determined automation path to produce these changes, we propose that immersion may be improved by providing the user with a `passive' method of control, using a brain-computer interface (BCI). In this initial trial, we explore the use of a consumer-grade electroencephalograph (EEG) headset for this purpose.\",\"PeriodicalId\":161782,\"journal\":{\"name\":\"2015 Internet Technologies and Applications (ITA)\",\"volume\":\"182 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-11-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 Internet Technologies and Applications (ITA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ITECHA.2015.7317420\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 Internet Technologies and Applications (ITA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ITECHA.2015.7317420","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

摘要

意识的改变状态(ASC)可以通过适当使用声音和计算机图像在电子游戏中表现出来。我们的研究旨在建立系统的方法,利用计算机声音和图形来模拟ASC,以提高视频游戏引擎中ASC表示的真实感。《Quake Delirium》是我们通过修改电子游戏《Quake》而创造的“ASC模拟”原型。通过自动化各种图形参数来表示游戏角色的意识状态,呈现出幻觉ASC。虽然最初版本的《Quake Delirium》使用了预先确定的自动化路径来产生这些变化,但我们建议通过使用脑机接口(BCI)为用户提供“被动”控制方法来改善沉浸感。在最初的试验中,我们探索了使用消费级脑电图仪(EEG)耳机来实现这一目的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Quake Delirium EEG
Altered states of consciousness (ASC) can be represented in video games through appropriate use of sound and computer graphics. Our research seeks to establish systematic methods for simulating ASC using computer sound and graphics, to improve the realism of ASC representations in video game engines. Quake Delirium is a prototype `ASC Simulation' that we have created by modifying the video game Quake. Through automation of various graphical parameters that represent the conscious state of the game character, hallucinatory ASC are represented. While the initial version of Quake Delirium utilised a pre-determined automation path to produce these changes, we propose that immersion may be improved by providing the user with a `passive' method of control, using a brain-computer interface (BCI). In this initial trial, we explore the use of a consumer-grade electroencephalograph (EEG) headset for this purpose.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信