探讨教育游戏的分析与设计框架

V. Aleven, E. Myers, Matthew W. Easterday, A. Ogan
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引用次数: 125

摘要

我们描述并说明了教育游戏设计和分析的一般框架的开端。我们的学生用它来分析现有的教育游戏,并创造原型教育游戏。该框架建立在现有组件的基础上:精确指定教育目标的方法,将游戏机制、动态和美学联系起来的框架,以及基于学习科学实证研究的教学设计原则。框架的强大功能来自于组件本身,也来自于协调地考虑这些组件并在它们之间建立联系。该框架协调了教育游戏必须成功才能有效的许多层面。我们通过分析《Zombie Division》来阐述这一框架,并为这款游戏提供一些重新设计的想法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Toward a Framework for the Analysis and Design of Educational Games
We describe and illustrate the beginnings of a general framework for the design and analysis of educational games. Our students have used it to analyze existing educational games and to create prototype educational games. The framework is built on existing components: a method for precisely specifying educational objectives, a framework for relating a game’s mechanics, dynamics, and aesthetics, and principles for instructional design grounded in empirical research in the learning sciences. The power of the framework comes from the components themselves, as well as from considering these components in concert and making connections between them. The framework coordinates the many levels at which an educational game must succeed in order to be effective. We illustrate the framework by using it to analyze Zombie Division and to generate some redesign ideas for this game.
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