虚拟环境中的触觉问题

G. Burdea
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引用次数: 122

摘要

触觉技术是最近对虚拟环境的增强,允许用户“触摸”和感觉他们与之互动的模拟物体。目前的商业产品允许通过桌面界面(如FEELIt/sup TM/鼠标或PHANToM/sup TM/手臂)进行触觉反馈,并通过触觉手套(如CyberTouch/sup TM/和CyberGrasp/sup TM/)在指尖进行灵巧的触觉和力反馈。虚拟现实触觉编程需要对用户交互(主要通过碰撞检测)和对象响应(如表面变形、硬接触模拟、滑动等)进行良好的物理建模。目前,模拟具有真实行为的复杂虚拟环境是比较困难的。最近引入的触觉工具包(如Ghost/sup TM/或VPS)增加了这项任务。目前的技术受到许多限制,这些限制超出了触觉界面的高生产成本。这些技术缺陷包括桌面界面的工作空间有限,力反馈手套的重量大,缺乏对身体的力反馈,安全问题等。不可忽视的是触觉的高带宽要求,这是目前的互联网技术无法满足的。因此,目前还不可能有大量的远程参与者在共享的虚拟空间中进行触觉交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Haptics issues in virtual environments
Haptics is a recent enhancement to virtual environments, allowing users to "touch" and feel the simulated objects they interact with. Current commercial products allow tactile feedback through desktop interfaces (such as the FEELIt/sup TM/ mouse or the PHANToM/sup TM/ arm) and dextrous tactile and force feedback at the fingertips through haptic gloves (such as the CyberTouch/sup TM/ and the CyberGrasp/sup TM/). Virtual reality haptic programming requires good physical modeling of user interactions, primarily through collision detection, and of object responses, such as surface deformation, hard-contact simulation, slippage, etc. It is at present difficult to simulate complex virtual environments that have a realistic behavior. This task is added to by the recent introduction of haptic toolkits (such as Ghost/sup TM/ or VPS). Current technology suffers from a number of limitations, which go beyond the higher production cost of haptic interfaces. These technical drawbacks include the limited workspace of desktop interfaces, the large weight of force-feedback gloves, the lack of force feedback to the body, safety concerns, etc. Not to be neglected is the high bandwidth requirement of haptics, which is not met by current Internet technology. As a result, it is not possible at present to have a large number of remote participants interacting haptically in a shared virtual space.
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