{"title":"基于点的头发全局照明","authors":"Ramón Montoya-Vozmediano","doi":"10.1145/1899950.1899967","DOIUrl":null,"url":null,"abstract":"A point-based representation was extensively used on Tangled to generate occlusion and indirect illumination involving the characters' hair. We describe how this was achieved in reasonable rendering times.","PeriodicalId":354911,"journal":{"name":"ACM SIGGRAPH ASIA 2010 Sketches","volume":"57 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Point-based hair global illumination\",\"authors\":\"Ramón Montoya-Vozmediano\",\"doi\":\"10.1145/1899950.1899967\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A point-based representation was extensively used on Tangled to generate occlusion and indirect illumination involving the characters' hair. We describe how this was achieved in reasonable rendering times.\",\"PeriodicalId\":354911,\"journal\":{\"name\":\"ACM SIGGRAPH ASIA 2010 Sketches\",\"volume\":\"57 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-12-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH ASIA 2010 Sketches\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1899950.1899967\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH ASIA 2010 Sketches","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1899950.1899967","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A point-based representation was extensively used on Tangled to generate occlusion and indirect illumination involving the characters' hair. We describe how this was achieved in reasonable rendering times.