体像素:使用物理对象和高速空间像素化照明的逼真显示

Takatoshi Yoshida, Yoshihiro Watanabe, M. Ishikawa
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引用次数: 2

摘要

Phyxel是一种逼真的显示,使所需的物理对象出现在空间像素化的位置。创建的图像看起来基本上是真实的,可以很容易地操纵,就像虚拟图像一样。在西洋镜的某些方面或福岛的工作中可以找到实现这种显示的有希望的方法[Fukushima et al. 2015]。为了实现光像素,必须将光线和运动紧密地协调起来,以达到感知现实的目的。在开发的系统中,我们高速操纵各种物体的运动,并通过使用1000帧/秒的8位高速投影仪投影计算照明模式来控制它们的感知位置[Watanabe et al. 2015]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Phyxel: realistic display using physical objects with high-speed spatially pixelated lighting
Phyxel is a realistic display that makes a desired physical object appear at spatially pixelated locations. The created image appears to be essentially real and can be easily manipulated, like a virtual image. A promising approach to realizing this display can be found in some aspects of the Zoetrope or in Fukushima's work [Fukushima et al. 2015]. Toward the realization of Phyxel, it is essential to closely coordinate the lighting and motion for the perceptual reality. In the developed system, we manipulate the motion of various objects at high speed and control their perceived locations by projecting a computed lighting pattern using a 1000-fps 8-bit high-speed projector [Watanabe et al. 2015].
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