旋轮游戏对SD -19学生关于COVID-19的知识和态度的影响

Gamalielya Gera Simanjuntak, Lita Sri Andayani
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Pengumpulan data megngunakan kuesioner. Hasil. Hasil nilai rerata pengetahuan adalah18,87 (p= 0,001) dan sikap adalah 19,27 (p=0,001). Kesimpulan. Permainan roda putar terbukti efektif dalam meningkatkan pengetahuan dan sikap siswa SD ABSTRACTBackground. In 2020 the world experienced a COVID-19 pandemic that required educational institutions, namely schools to be closed, as a result of which 157,166 students dropped out, including 59,443 elementary school students. WHO suggested that schools reopen with strict health protocols, but many elementary school students still do not comply with health protocols.  Objective. Knowing the effectiveness of the spinning wheel game on students' knowledge and attitudes about COVID-19 at Cahaya Pengharapan Abadi Elementary School, Deli Serdang.  Method. Using the Pre-Experimental Design research design with the One Group Pretest-Postest method. 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引用次数: 1

摘要

背景。2020年,世界发生了COVID-19大流行,要求学校教育机构关闭,导致15万7166名学生退学,其中59443名小学生。世卫组织建议以严格的健康协议重新开放学校,但仍然有许多不遵守卫生规定的小学生。目标。知道摩天轮游戏的有效性COVID-19在光明小学对学生知识和态度熟食Serdang永恒的希望。方法。使用Pre-Experimental研究设计用一号集团Pretest-Postest方法设计。V光永恒的希望小学年级学生人口熟食Serdang是42学生抽样样品15个学生用proportional作为抽样技术。数据收集使用问卷。结果。平均成绩结果adalah18,87知识(p = 0.001)和态度是19.27 (p = 0.001)。结论。事实证明,轮转游戏在提高小学生的知识和态度方面是有效的。在2020年世界经历a COVID-19流行那个所需教育institutions, namely to be关》,美国的论点哪种157.166学生出去最好,59.443小学学校学生在内。那个reopen》与严格的卫生suggested谁屁股,但多所小学学生仍然不要comply with健康他屁股。客观。知道《旋转轮比赛开始显示其学生对知识和attitudes关于COVID-19 at永恒的光明希望小学学校,Serdang熟食店。方法。用《一号集团Pretest-Postest Pre-Experimental设计研究设计和方法。学生在课之人口V在永恒的光明希望Serdang熟食店,是42所小学学生。《美国抽样样品过去15学生用proportional技巧。《收藏数据过去a questionnaire Results。论点得分平均为知识是18 . 87 (p =冰河世纪)和态度19 . 27 (p =冰河世纪)。历史性。《轮游戏proved有效in improving扶轮小学学校学生的知识和态度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efektivitas Permainan Roda Putar terhadap Pengetahuan dan Sikap Siswa Mengenai COVID-19 di SD Cahaya Pengharapan Abadi Deli Serdang
Latar Belakang. Tahun 2020 dunia mengalami pandemi COVID-19 yang mengharuskan instansi pendidikan yaitu sekolah ditutup, akibatnya terjadi angkat putus sekolah sebanyak 157.166 siswa dan diantaranya 59.443 siswa SD. WHO menyarankan agar sekolah dibuka kembali dengan protokol kesehatan yang ketat tetapi masih banyak siswa SD yang tidak patuh dalam protokol kesehatan. Tujuan. Mengetahui efektivitas permainan roda putar terhadap pengetahuan dan sikap siswa mengenai COVID-19 di SD Cahaya Pengharapan Abadi Deli Serdang. Metode. Menggunakan desain penelitian Pre-Experimental Design dengan menggunakan metode One Group Pretest-Postest. Populasi siswa kelas V SD Cahaya Pengharapan Abadi Deli Serdang adalah 42 siswa dengan sampel 15 siswa menggunakan proportional sampling sebagai teknik pengambilan sampel. Pengumpulan data megngunakan kuesioner. Hasil. Hasil nilai rerata pengetahuan adalah18,87 (p= 0,001) dan sikap adalah 19,27 (p=0,001). Kesimpulan. Permainan roda putar terbukti efektif dalam meningkatkan pengetahuan dan sikap siswa SD ABSTRACTBackground. In 2020 the world experienced a COVID-19 pandemic that required educational institutions, namely schools to be closed, as a result of which 157,166 students dropped out, including 59,443 elementary school students. WHO suggested that schools reopen with strict health protocols, but many elementary school students still do not comply with health protocols.  Objective. Knowing the effectiveness of the spinning wheel game on students' knowledge and attitudes about COVID-19 at Cahaya Pengharapan Abadi Elementary School, Deli Serdang.  Method. Using the Pre-Experimental Design research design with the One Group Pretest-Postest method. The population of students in class V at Cahaya Pengharapan Abadi Elementary School, Deli Serdang, was 42 students. The sample used 15 students using  proportional sampling as a technique. The data collection used a questionnaire.Results. The result score average for knowledge was 18.87 (p = 0.001) and attitude 19.27 (p = 0.001). Conclusion. The rotary wheel game proved effective in improving the knowledge and attitude of elementary school students. 
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