基于《古兰经》互动多媒体的媒体开发学习游戏

D. Zaliluddin, A. Bastian, Arif Ramdani
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引用次数: 1

摘要

Madrasah Tsanawiyah (MTs) Al-Ihsan Babakanmanjeti大多是简单的学习方法,如在黑板上写字,通过书籍阅读,以及讲座方法,特别是学习像塔伊德一样阅读《古兰经》的方法。利用作者提出的学习媒介,即古兰经学习游戏,可以成为学生提高学习兴趣的另一种手段。基于交互式多媒体的《古兰经》阅读媒体的出现有望吸引学生和公众的兴趣,学习更多地关注正在学习的材料,特别是阅读《古兰经》。在制作《古兰经》学习游戏应用程序时,采用的系统开发方法是使用多媒体开发生命周期(Multimedia development Life Cycle, MDLC)方法。对玩过《古兰经》学习游戏的教师和学生进行问卷调查,调查问卷的目的是了解教师和学生对学习游戏的反应。从调查结果来看,教师和学生对《古兰经》媒体学习游戏应用的正面评价平均为88.9%,教师的正面评价平均为86.8%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Media Development Learning Game Al-Qur’an Interactive Multimedia Based
Madrasah Tsanawiyah (MTs) Al-Ihsan Babakanmanjeti are mostly simple learning methods such as writing on the board, reading through books, and lecture methods, especially in the method of learning to read Al-Qur'an like tajwid. The use of learning media that the authors make, namely Al-Qur'an learning games can be an alternative means for students to increase their interest in learning. The presence of Interactive multimedia-based Al-Qur'an reading media is expected to be able to attract the interest of students and the public to learn to focus more on the material being studied especially reading the Qur'an. The system development method used in making Al-Qur'an learning game applications is to use the MDLC method (Multimedia Development Life Cycle). Questionnaires were given to teachers and students who had tried using the AlQur'an learning game, the questionnaire was made aimed at knowing the responses of teachers and students to the learning game. Based on the survey results, teachers and students gave a positive response to the Al-Qur'an Media Learning Game application with an average percentage of 88.9% and by teachers an average percentage of 86.8%.
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