普及移动多人游戏的支持过渡的事件传播

Björn Richerzhagen, Marc Schiller, Max Lehn, Denis Lapiner, R. Steinmetz
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引用次数: 10

摘要

今天的智能手机具有复杂的计算能力以及大量的传感器,可以实现各种新的应用程序。一个流行的例子是手机多人游戏,其中与现实世界中的其他用户或物理对象的互动是游戏玩法的一部分。这引出了局部性的概念,因为用户的行为会影响附近的其他用户。然而,交互中的这种局部性并不反映在底层通信系统中。用户触发的事件通过蜂窝连接发送到远程数据中心,在那里进行处理,然后再通过蜂窝连接分发给其他参与者。在这项工作中,我们展示了一个事件传播系统,该系统利用当今智能手机的可用本地通信接口在附近的玩家群体中分发事件。系统根据玩家群体的大小和密度在不同的通信接口(例如,蓝牙或Wi-Fi Direct)和所利用的传播协议之间执行转换,从而利用所选接口的特性。与会者可以通过在会场玩我们的移动普及多人游戏《TowerWorld》,体验延迟和更新频率方面的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Transition-enabled event dissemination for pervasive mobile multiplayer games
Today's smartphones feature sophisticated computational capabilities as well as a plethora of sensors, enabling new kinds of applications. One popular example are pervasive mobile multiplayer games, where interactions with other users or physical objects in the real world are part of the gameplay. This induces a notion of locality, as a user's actions affect other nearby users. However, this locality in the interaction is not reflected in the underlying communication system. Events triggered by users are sent via the cellular connection to a remote data center, where they are processed and then distributed to other players, again via the cellular link. In this work, we demonstrate an event dissemination system that utilizes the available local communication interfaces of today's smartphones to distribute events in groups of nearby players. The system executes transitions between different communication interfaces (e.g., Bluetooth or Wi-Fi Direct) and the utilized dissemination protocol depending on the size and density of the group of players, thereby exploiting the characteristics of the chosen interface. Attendees can experience the resulting benefits in terms of latency and update frequency by playing our mobile pervasive multiplayer game TowerWorld at the venue.
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