用于控制虚拟化身的异步脑机接口设计

Hye-Soo An, Jeong-Woo Kim, Seong-Whan Lee
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引用次数: 13

摘要

脑机接口(BCI)是人类通过测量大脑活动来控制外部设备的技术。在各种脑机接口范式中,运动意象是实现脑机接口目标的一种自然模式。异步模式使用户能够以自定节奏的方式执行MI。在本研究中,我们提出了一种基于MI的异步BCI设计,用于BCI游戏中虚拟化身的控制。该系统采用滤波器组共同空间模式(FBCSP),在实时的脑电分析基础上,正确识别和快速检测用户的不同意图。总之,我们期望我们的系统能够提高基于mi的异步BCI系统的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design of an asynchronous brain-computer interface for control of a virtual Avatar
Brain-Computer Interface (BCI) enables the human to control external devices by measuring brain activities. Among the various BCI paradigms, motor imagery (MI) is the natural one to accomplish the objectives of BCI. The asynchronous mode enables the user to perform the MI in a self-paced manner. In this study, we propose a design of the asynchronous BCI based on MI for control of a virtual avatar in BCI game. Filter bank common spatial pattern (FBCSP) is applied in proposed system to discriminate correctly and detect rapidly the user's different intention based on EEG analysis in real-time. In conclusion, we expect that our system would improve the performance of MI-based asynchronous BCI system.
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