程序城市生成

Barnabás Erdei, S. Szénási
{"title":"程序城市生成","authors":"Barnabás Erdei, S. Szénási","doi":"10.1109/SACI58269.2023.10158565","DOIUrl":null,"url":null,"abstract":"Content creation for games and movies is expensive and time-consuming. Meanwhile, there is always a demand by the market every year for improved graphics and effects from these companies. Therefore, automated technologies are a necessity in modern workflows. With the help of procedural techniques, it is possible to accelerate and decrease the cost of this creation process. These algorithms cannot replace content creation artists because of the lack of artistic details in models like landscapes, buildings, characters, and so forth. However, it can provide a great foundation to jumpstart production projects. Because of the diversity of this topic, this paper focuses on only one of the use cases of these techniques: the generation of urban environments.","PeriodicalId":339156,"journal":{"name":"2023 IEEE 17th International Symposium on Applied Computational Intelligence and Informatics (SACI)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Procedural City Generation\",\"authors\":\"Barnabás Erdei, S. Szénási\",\"doi\":\"10.1109/SACI58269.2023.10158565\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Content creation for games and movies is expensive and time-consuming. Meanwhile, there is always a demand by the market every year for improved graphics and effects from these companies. Therefore, automated technologies are a necessity in modern workflows. With the help of procedural techniques, it is possible to accelerate and decrease the cost of this creation process. These algorithms cannot replace content creation artists because of the lack of artistic details in models like landscapes, buildings, characters, and so forth. However, it can provide a great foundation to jumpstart production projects. Because of the diversity of this topic, this paper focuses on only one of the use cases of these techniques: the generation of urban environments.\",\"PeriodicalId\":339156,\"journal\":{\"name\":\"2023 IEEE 17th International Symposium on Applied Computational Intelligence and Informatics (SACI)\",\"volume\":\"58 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-05-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2023 IEEE 17th International Symposium on Applied Computational Intelligence and Informatics (SACI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SACI58269.2023.10158565\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 IEEE 17th International Symposium on Applied Computational Intelligence and Informatics (SACI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SACI58269.2023.10158565","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

游戏和电影的内容创作既昂贵又耗时。与此同时,市场每年都有对这些公司改进图形和效果的需求。因此,自动化技术在现代工作流程中是必要的。在程序技术的帮助下,可以加速并降低此创建过程的成本。这些算法不能取代内容创作艺术家,因为在模型中缺乏艺术细节,如风景、建筑、人物等。但是,它可以为快速启动生产项目提供一个很好的基础。由于这个主题的多样性,本文只关注这些技术的一个用例:城市环境的生成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Procedural City Generation
Content creation for games and movies is expensive and time-consuming. Meanwhile, there is always a demand by the market every year for improved graphics and effects from these companies. Therefore, automated technologies are a necessity in modern workflows. With the help of procedural techniques, it is possible to accelerate and decrease the cost of this creation process. These algorithms cannot replace content creation artists because of the lack of artistic details in models like landscapes, buildings, characters, and so forth. However, it can provide a great foundation to jumpstart production projects. Because of the diversity of this topic, this paper focuses on only one of the use cases of these techniques: the generation of urban environments.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信