{"title":"基于矢量量化对比预测编码的变长对抗性音频合成","authors":"J. Nistal, Cyran Aouameur, S. Lattner, G. Richard","doi":"10.1109/WASPAA52581.2021.9632757","DOIUrl":null,"url":null,"abstract":"Influenced by the field of Computer Vision, Generative Adversarial Networks (GANs) are often adopted for the audio domain using fixed-size two-dimensional spectrogram representations as the “image data”. However, in the (musical) audio domain, it is often desired to generate output of variable duration. This paper presents VQCPC-GAN, an adversarial framework for synthesizing variable-length audio by exploiting Vector-Quantized Contrastive Predictive Coding (VQCPC). A sequence of VQCPC tokens extracted from real audio data serves as conditional input to a GAN architecture, providing step-wise time-dependent features of the generated content. The input noise $z$ (characteristic in adversarial architectures) remains fixed over time, ensuring temporal consistency of global features. We evaluate the proposed model by comparing a diverse set of metrics against various strong baselines. Results show that, even though the baselines score best, VQCPC-GAN achieves comparable performance even when generating variable-length audio. Numerous sound examples are provided in the accompanying website,11sonycslparis.github.io/vqcpc-gan.io and we release the code for reproducibility.22github.com/SonyCSLParis/vqcpc-gan","PeriodicalId":429900,"journal":{"name":"2021 IEEE Workshop on Applications of Signal Processing to Audio and Acoustics (WASPAA)","volume":"10 3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-05-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"VQCPC-GAN: Variable-Length Adversarial Audio Synthesis Using Vector-Quantized Contrastive Predictive Coding\",\"authors\":\"J. Nistal, Cyran Aouameur, S. Lattner, G. Richard\",\"doi\":\"10.1109/WASPAA52581.2021.9632757\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Influenced by the field of Computer Vision, Generative Adversarial Networks (GANs) are often adopted for the audio domain using fixed-size two-dimensional spectrogram representations as the “image data”. However, in the (musical) audio domain, it is often desired to generate output of variable duration. This paper presents VQCPC-GAN, an adversarial framework for synthesizing variable-length audio by exploiting Vector-Quantized Contrastive Predictive Coding (VQCPC). A sequence of VQCPC tokens extracted from real audio data serves as conditional input to a GAN architecture, providing step-wise time-dependent features of the generated content. The input noise $z$ (characteristic in adversarial architectures) remains fixed over time, ensuring temporal consistency of global features. We evaluate the proposed model by comparing a diverse set of metrics against various strong baselines. Results show that, even though the baselines score best, VQCPC-GAN achieves comparable performance even when generating variable-length audio. Numerous sound examples are provided in the accompanying website,11sonycslparis.github.io/vqcpc-gan.io and we release the code for reproducibility.22github.com/SonyCSLParis/vqcpc-gan\",\"PeriodicalId\":429900,\"journal\":{\"name\":\"2021 IEEE Workshop on Applications of Signal Processing to Audio and Acoustics (WASPAA)\",\"volume\":\"10 3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-05-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 IEEE Workshop on Applications of Signal Processing to Audio and Acoustics (WASPAA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/WASPAA52581.2021.9632757\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Workshop on Applications of Signal Processing to Audio and Acoustics (WASPAA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WASPAA52581.2021.9632757","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
VQCPC-GAN: Variable-Length Adversarial Audio Synthesis Using Vector-Quantized Contrastive Predictive Coding
Influenced by the field of Computer Vision, Generative Adversarial Networks (GANs) are often adopted for the audio domain using fixed-size two-dimensional spectrogram representations as the “image data”. However, in the (musical) audio domain, it is often desired to generate output of variable duration. This paper presents VQCPC-GAN, an adversarial framework for synthesizing variable-length audio by exploiting Vector-Quantized Contrastive Predictive Coding (VQCPC). A sequence of VQCPC tokens extracted from real audio data serves as conditional input to a GAN architecture, providing step-wise time-dependent features of the generated content. The input noise $z$ (characteristic in adversarial architectures) remains fixed over time, ensuring temporal consistency of global features. We evaluate the proposed model by comparing a diverse set of metrics against various strong baselines. Results show that, even though the baselines score best, VQCPC-GAN achieves comparable performance even when generating variable-length audio. Numerous sound examples are provided in the accompanying website,11sonycslparis.github.io/vqcpc-gan.io and we release the code for reproducibility.22github.com/SonyCSLParis/vqcpc-gan