虚拟人对人际空间激发的影响

D. Krum, Sin-Hwa Kang, Thai-Binh Phan
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引用次数: 5

摘要

低成本虚拟和增强现实系统的出现鼓励了医疗、军事和许多其他领域沉浸式训练应用的发展。这些不同领域的许多训练场景可能需要与虚拟人进行真实的交互。因此,确定在这些相互作用中所需的忠实度的关键因素以引起受训者的自然行为是至关重要的。如果受训者在不经意间受到影响,以意外和不自然的方式作出反应,妨碍了适当的学习和将技能和知识转移到现实世界中,则可能出现负面培训。在这项研究中,我们研究了触觉启动(在虚拟体验开始时呈现虚拟人类触摸的错觉)和不同的运动技术(无论是操纵杆还是物理行走)是否会影响人类用户的近距离行为。我们的研究结果表明,运动技术可以在很大程度上改变近身行为。触觉启动似乎没有影响近距离接触行为,但确实增加了融洽关系和其他主观社会指标。研究结果表明,沉浸式培训系统的设计者和开发者应该仔细考虑即使是简单的设计和保真度选择对受训者在社会互动中的反应的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Influences on the Elicitation of Interpersonal Space with Virtual Humans
The emergence of low cost virtual and augmented reality systems has encouraged the development of immersive training applications for medical, military, and many other fields. Many of the training scenarios for these various fields may require the presentation of realistic interactions with virtual humans. It is thus vital to determine the critical factors of fidelity required in those interactions to elicit naturalistic behavior on the part of trainees. Negative training may occur if trainees are inadvertently influenced to react in ways that are unexpected and unnatural, hindering proper learning and transfer of skills and knowledge back into real world contexts. In this research, we examined whether haptic priming (presenting an illusion of virtual human touch at the beginning of the virtual experience) and different locomotion techniques (either joystick or physical walking) might affect proxemic behavior in human users. The results of our study suggest that locomotion techniques can alter proxemic behavior in significant ways. Haptic priming did not appear to impact proxemic behavior, but did increase rapport and other subjective social measures. The results suggest that designers and developers of immersive training systems should carefully consider the impact of even simple design and fidelity choices on trainee reactions in social interactions.
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