具有主体初始信息交互的自反博弈中的信息控制

D. Fedyanin
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引用次数: 0

摘要

本研究旨在调查信息控制的影响。我们使用之前对游戏的反射性分析来发现策略和效用函数对增加阈值信念的敏感性。游戏本身是通过使用一种普通的形式来构建的,这种形式对参与者的信念和知识的建议有所削弱。我们还发现了一些参数域,其中影响的单调性也是成立的。综上所述,这些结果为反思分析对信息控制属性的影响提供了重要的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Information Control in Reflexive Games with Agents Preliminary Informational Interactions
This study set out to investigate impact of information control. We used our previous reflexive analysis of a game to find sensitivity of strategies and utility functions to incresing beliefs about thresholds. The game itself was construsted by using a normal formal with weakened suggestions on agetns's beleifs and knowledge. We found domains of paremters where monotonicty of the impact holds too. Together these results provide important insights into impact of reflexive analysis on properties of information control.
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