直接和间接多点触控互动在墙上显示

Jérémie Gilliot, Géry Casiez, Nicolas Roussel
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引用次数: 12

摘要

多点触摸墙壁显示器允许在非常大的表面上利用协同交互(直接交互)的优势。然而,与手臂够不着的内容互动需要身体运动,这会导致疲劳并影响表现。使用指针与远程内容交互可以缓解这些问题,但会带来易读性问题,并失去多点触摸交互的好处。我们介绍WallPad,一个小部件,旨在快速访问远程内容的墙壁显示,同时解决易读性问题,并支持直接多点触摸交互。在简要描述了我们是如何在壁式显示器上支持多点触摸交互之后,我们将介绍WallPad小部件,并解释它是如何支持直接、间接和去本地化的直接交互的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Direct and indirect multi-touch interaction on a wall display
Multi-touch wall displays allow to take advantage of co-located interaction (direct interaction) on very large surfaces. However interacting with content beyond arms' reach requires body movements, introducing fatigue and impacting performance. Interacting with distant content using a pointer can alleviate these problems but introduces legibility issues and loses the benefits of multi-touch interaction. We introduce WallPad, a widget designed to quickly access remote content on wall displays while addressing legibility issues and supporting direct multi-touch interaction. After briefly describing how we supported multi-touch interaction on a wall display, we present the WallPad widget and explain how it supports direct, indirect and de-localized direct interaction.
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