2.5D交互空间:通过顶部投影映射提升2D显示

Hyundo Kim, H. Ryu, Hyemin Lee, Jieun Kim
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摘要

本文介绍了一种新的2.5D交互空间,通过触敏屏幕和超顶投影映射。事实上,用户可以同时与触敏屏幕上的虚拟物体进行交互,并在触敏屏幕上的顶部投影仪投影的2.5D空间中,用真实物体(或身体手指或手)移动虚拟物体。两个二维跟踪装置用于跟踪真实物体。利用跟踪装置,计算真实物体的状态(位置、旋转、大小)。然后使用安装在触敏显示器顶部的投影仪将逼真的图像投影到真实物体上。我们讨论了在2.5D交互空间中使用的三种交互机制:戳、摇摆和旋转。提出了具有2.5D交互空间交互机制的工作原型,并计划进行大规模可用性测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
2.5D Interaction Space: Elevating 2D Display with an Over-the-Top Projection Mapping
This paper introduces a new 2.5D interaction space by a touch-sensitive screen along with over-the-top projection mapping. Indeed, users can simultaneously interact with virtual objects in the touch-sensitive screen and move the virtual objects with real objects (or body fingers or hands) in the elevated 2.5D space projected by the over-the-top projector in the touch-sensitive screen. Two 2D tracking devices are used to trace the real objects. Using the tracking devices, the states (position, rotation, size) of the real objects are calculated. The realistic images are then projection-mapped to the real objects using the projector installed on the top of the touch-sensitive display. We discuss three interaction mechanisms to be employed in the 2.5D interaction space: Poking, Swaying, and Rotating. A working prototype with the interaction mechanism in the 2.5D interaction space was proposed, and a large scale usability testing is being planned.
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