{"title":"基于ROAM算法的飞机仿真动态大地形绘制算法","authors":"Tian Feng, Du Rixu, Sun Fengqin, Feng Zhulei","doi":"10.1109/IMCCC.2013.115","DOIUrl":null,"url":null,"abstract":"According to the characteristics of aircraft simulation, we have designed a dynamic terrain rendering algorithm in aircraft simulation based on the ROAM algorithm. The algorithm uses three-level-simplify strategy. First, choose the level of the blocks according to different height between the viewpoint and the terrain blocks. Then tailor the terrain blocks on the level. Finally, perform simplification on the blocks we selected with the traditional ROAM algorithm to build the triangular grid.","PeriodicalId":360796,"journal":{"name":"2013 Third International Conference on Instrumentation, Measurement, Computer, Communication and Control","volume":"288 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Dynamic Large Terrain Rendering Algorithm in Aircraft Simulation Based on the ROAM Algorithm\",\"authors\":\"Tian Feng, Du Rixu, Sun Fengqin, Feng Zhulei\",\"doi\":\"10.1109/IMCCC.2013.115\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"According to the characteristics of aircraft simulation, we have designed a dynamic terrain rendering algorithm in aircraft simulation based on the ROAM algorithm. The algorithm uses three-level-simplify strategy. First, choose the level of the blocks according to different height between the viewpoint and the terrain blocks. Then tailor the terrain blocks on the level. Finally, perform simplification on the blocks we selected with the traditional ROAM algorithm to build the triangular grid.\",\"PeriodicalId\":360796,\"journal\":{\"name\":\"2013 Third International Conference on Instrumentation, Measurement, Computer, Communication and Control\",\"volume\":\"288 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-09-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 Third International Conference on Instrumentation, Measurement, Computer, Communication and Control\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IMCCC.2013.115\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 Third International Conference on Instrumentation, Measurement, Computer, Communication and Control","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IMCCC.2013.115","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Dynamic Large Terrain Rendering Algorithm in Aircraft Simulation Based on the ROAM Algorithm
According to the characteristics of aircraft simulation, we have designed a dynamic terrain rendering algorithm in aircraft simulation based on the ROAM algorithm. The algorithm uses three-level-simplify strategy. First, choose the level of the blocks according to different height between the viewpoint and the terrain blocks. Then tailor the terrain blocks on the level. Finally, perform simplification on the blocks we selected with the traditional ROAM algorithm to build the triangular grid.