用于混合现实(MR)应用的极低延迟视频透视(VLLV)头戴式显示(HMD)系统的FPGA设计和实现

T. Ai
{"title":"用于混合现实(MR)应用的极低延迟视频透视(VLLV)头戴式显示(HMD)系统的FPGA设计和实现","authors":"T. Ai","doi":"10.1145/3013971.3014020","DOIUrl":null,"url":null,"abstract":"There has been a trend of increasing scales in many Augmented Reality (AR) and Mixed Reality (MR) applications, in both capturing size of the environment using SLAM, or displaying Field of View (FOV) of the digital imageries. However, the Optical See-Through (OST) methods have limited FOV and involve complex design and fabrication. Video See-Through (VST) Head-Mount Display (HMD), on the other hand, has much larger FOV and is easier/cheaper to manufacture. Moreover, it is relatively easy to make virtual objects occlude world objects in video stream. But the drawbacks is that a huge lag is imposed on all contents (i.e. world imagery and digital content) due to video capturing, processing, and rendering. In this paper, we present a system that implements a stereo VST HMD with world imagery that has high quality (2560×1440 @ 90fps) and low latency (≤30ms). The system utilizes an FPGA that splits the world imagery stream into two datapaths, for high-resolution displaying and low-resolution processing. Thus the SLAM algorithm running on the connected computer is performed on a down-sampled video stream for overlaying digital objects. Before being displayed, the processed video from the computer is synchronized and fused with the high-resolution world imagery.","PeriodicalId":269563,"journal":{"name":"Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1","volume":"148 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"FPGA design & implementation of a very-low-latency video-see-through (VLLV) head-mount display (HMD) system for mixed reality (MR) applications\",\"authors\":\"T. Ai\",\"doi\":\"10.1145/3013971.3014020\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"There has been a trend of increasing scales in many Augmented Reality (AR) and Mixed Reality (MR) applications, in both capturing size of the environment using SLAM, or displaying Field of View (FOV) of the digital imageries. However, the Optical See-Through (OST) methods have limited FOV and involve complex design and fabrication. Video See-Through (VST) Head-Mount Display (HMD), on the other hand, has much larger FOV and is easier/cheaper to manufacture. Moreover, it is relatively easy to make virtual objects occlude world objects in video stream. But the drawbacks is that a huge lag is imposed on all contents (i.e. world imagery and digital content) due to video capturing, processing, and rendering. In this paper, we present a system that implements a stereo VST HMD with world imagery that has high quality (2560×1440 @ 90fps) and low latency (≤30ms). The system utilizes an FPGA that splits the world imagery stream into two datapaths, for high-resolution displaying and low-resolution processing. Thus the SLAM algorithm running on the connected computer is performed on a down-sampled video stream for overlaying digital objects. Before being displayed, the processed video from the computer is synchronized and fused with the high-resolution world imagery.\",\"PeriodicalId\":269563,\"journal\":{\"name\":\"Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1\",\"volume\":\"148 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-12-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3013971.3014020\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3013971.3014020","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

在许多增强现实(AR)和混合现实(MR)应用中,无论是使用SLAM捕获环境的大小,还是显示数字图像的视场(FOV),都有增加规模的趋势。然而,光学透视(OST)方法的视场有限,并且涉及复杂的设计和制造。另一方面,视频透视(VST)头戴式显示器(HMD)具有更大的视场,制造起来更容易/更便宜。此外,在视频流中使虚拟物体遮挡世界物体相对容易。但缺点是,由于视频捕获,处理和渲染,所有内容(即世界图像和数字内容)都存在巨大的延迟。在本文中,我们提出了一个实现立体VST HMD的系统,具有高质量(2560×1440 @ 90fps)和低延迟(≤30ms)的世界图像。该系统利用FPGA将世界图像流分成两个数据路径,用于高分辨率显示和低分辨率处理。因此,在连接的计算机上运行的SLAM算法在下采样视频流上执行,用于覆盖数字对象。在显示之前,来自计算机的处理视频与高分辨率的世界图像进行同步和融合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
FPGA design & implementation of a very-low-latency video-see-through (VLLV) head-mount display (HMD) system for mixed reality (MR) applications
There has been a trend of increasing scales in many Augmented Reality (AR) and Mixed Reality (MR) applications, in both capturing size of the environment using SLAM, or displaying Field of View (FOV) of the digital imageries. However, the Optical See-Through (OST) methods have limited FOV and involve complex design and fabrication. Video See-Through (VST) Head-Mount Display (HMD), on the other hand, has much larger FOV and is easier/cheaper to manufacture. Moreover, it is relatively easy to make virtual objects occlude world objects in video stream. But the drawbacks is that a huge lag is imposed on all contents (i.e. world imagery and digital content) due to video capturing, processing, and rendering. In this paper, we present a system that implements a stereo VST HMD with world imagery that has high quality (2560×1440 @ 90fps) and low latency (≤30ms). The system utilizes an FPGA that splits the world imagery stream into two datapaths, for high-resolution displaying and low-resolution processing. Thus the SLAM algorithm running on the connected computer is performed on a down-sampled video stream for overlaying digital objects. Before being displayed, the processed video from the computer is synchronized and fused with the high-resolution world imagery.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信