{"title":"用于混合现实(MR)应用的极低延迟视频透视(VLLV)头戴式显示(HMD)系统的FPGA设计和实现","authors":"T. Ai","doi":"10.1145/3013971.3014020","DOIUrl":null,"url":null,"abstract":"There has been a trend of increasing scales in many Augmented Reality (AR) and Mixed Reality (MR) applications, in both capturing size of the environment using SLAM, or displaying Field of View (FOV) of the digital imageries. However, the Optical See-Through (OST) methods have limited FOV and involve complex design and fabrication. Video See-Through (VST) Head-Mount Display (HMD), on the other hand, has much larger FOV and is easier/cheaper to manufacture. Moreover, it is relatively easy to make virtual objects occlude world objects in video stream. But the drawbacks is that a huge lag is imposed on all contents (i.e. world imagery and digital content) due to video capturing, processing, and rendering. In this paper, we present a system that implements a stereo VST HMD with world imagery that has high quality (2560×1440 @ 90fps) and low latency (≤30ms). The system utilizes an FPGA that splits the world imagery stream into two datapaths, for high-resolution displaying and low-resolution processing. Thus the SLAM algorithm running on the connected computer is performed on a down-sampled video stream for overlaying digital objects. Before being displayed, the processed video from the computer is synchronized and fused with the high-resolution world imagery.","PeriodicalId":269563,"journal":{"name":"Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1","volume":"148 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"FPGA design & implementation of a very-low-latency video-see-through (VLLV) head-mount display (HMD) system for mixed reality (MR) applications\",\"authors\":\"T. Ai\",\"doi\":\"10.1145/3013971.3014020\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"There has been a trend of increasing scales in many Augmented Reality (AR) and Mixed Reality (MR) applications, in both capturing size of the environment using SLAM, or displaying Field of View (FOV) of the digital imageries. However, the Optical See-Through (OST) methods have limited FOV and involve complex design and fabrication. Video See-Through (VST) Head-Mount Display (HMD), on the other hand, has much larger FOV and is easier/cheaper to manufacture. Moreover, it is relatively easy to make virtual objects occlude world objects in video stream. But the drawbacks is that a huge lag is imposed on all contents (i.e. world imagery and digital content) due to video capturing, processing, and rendering. In this paper, we present a system that implements a stereo VST HMD with world imagery that has high quality (2560×1440 @ 90fps) and low latency (≤30ms). The system utilizes an FPGA that splits the world imagery stream into two datapaths, for high-resolution displaying and low-resolution processing. Thus the SLAM algorithm running on the connected computer is performed on a down-sampled video stream for overlaying digital objects. Before being displayed, the processed video from the computer is synchronized and fused with the high-resolution world imagery.\",\"PeriodicalId\":269563,\"journal\":{\"name\":\"Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1\",\"volume\":\"148 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-12-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3013971.3014020\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3013971.3014020","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
FPGA design & implementation of a very-low-latency video-see-through (VLLV) head-mount display (HMD) system for mixed reality (MR) applications
There has been a trend of increasing scales in many Augmented Reality (AR) and Mixed Reality (MR) applications, in both capturing size of the environment using SLAM, or displaying Field of View (FOV) of the digital imageries. However, the Optical See-Through (OST) methods have limited FOV and involve complex design and fabrication. Video See-Through (VST) Head-Mount Display (HMD), on the other hand, has much larger FOV and is easier/cheaper to manufacture. Moreover, it is relatively easy to make virtual objects occlude world objects in video stream. But the drawbacks is that a huge lag is imposed on all contents (i.e. world imagery and digital content) due to video capturing, processing, and rendering. In this paper, we present a system that implements a stereo VST HMD with world imagery that has high quality (2560×1440 @ 90fps) and low latency (≤30ms). The system utilizes an FPGA that splits the world imagery stream into two datapaths, for high-resolution displaying and low-resolution processing. Thus the SLAM algorithm running on the connected computer is performed on a down-sampled video stream for overlaying digital objects. Before being displayed, the processed video from the computer is synchronized and fused with the high-resolution world imagery.