{"title":"结合空间相干性的多视点边缘立体","authors":"Gang Li, Yakup Genç, S. Zucker","doi":"10.1109/3DIM.2007.35","DOIUrl":null,"url":null,"abstract":"A limitation of the state-of-art multi-view reconstruction algorithms is in their ability to handle scenes with very little texture or a lot of clutter. Texture-less scenes with clutter are traditionally difficult for dense multi-view stereo methods. Feature-based stereo algorithms, in particular, edge- based methods, are better suited for these scenes. The success of the edge-based reconstruction heavily depends on the amount of the prior information used. This paper introduces an algorithm that extends the well-known plane- sweep algorithm by incorporating spatial coherence of the scene. The method utilizes the geometric consistency derived from the continuity of three-dimensional edge points as a geometric constraint in addition to previously known multi-view image constraints. Experimental results on synthetic as well as real data are provided to demonstrate the efficacy and robustness of the proposed method.","PeriodicalId":442311,"journal":{"name":"Sixth International Conference on 3-D Digital Imaging and Modeling (3DIM 2007)","volume":"94 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Multi-View Edge-based Stereo by Incorporating Spatial Coherence\",\"authors\":\"Gang Li, Yakup Genç, S. Zucker\",\"doi\":\"10.1109/3DIM.2007.35\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A limitation of the state-of-art multi-view reconstruction algorithms is in their ability to handle scenes with very little texture or a lot of clutter. Texture-less scenes with clutter are traditionally difficult for dense multi-view stereo methods. Feature-based stereo algorithms, in particular, edge- based methods, are better suited for these scenes. The success of the edge-based reconstruction heavily depends on the amount of the prior information used. This paper introduces an algorithm that extends the well-known plane- sweep algorithm by incorporating spatial coherence of the scene. The method utilizes the geometric consistency derived from the continuity of three-dimensional edge points as a geometric constraint in addition to previously known multi-view image constraints. Experimental results on synthetic as well as real data are provided to demonstrate the efficacy and robustness of the proposed method.\",\"PeriodicalId\":442311,\"journal\":{\"name\":\"Sixth International Conference on 3-D Digital Imaging and Modeling (3DIM 2007)\",\"volume\":\"94 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-08-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Sixth International Conference on 3-D Digital Imaging and Modeling (3DIM 2007)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DIM.2007.35\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sixth International Conference on 3-D Digital Imaging and Modeling (3DIM 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DIM.2007.35","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Multi-View Edge-based Stereo by Incorporating Spatial Coherence
A limitation of the state-of-art multi-view reconstruction algorithms is in their ability to handle scenes with very little texture or a lot of clutter. Texture-less scenes with clutter are traditionally difficult for dense multi-view stereo methods. Feature-based stereo algorithms, in particular, edge- based methods, are better suited for these scenes. The success of the edge-based reconstruction heavily depends on the amount of the prior information used. This paper introduces an algorithm that extends the well-known plane- sweep algorithm by incorporating spatial coherence of the scene. The method utilizes the geometric consistency derived from the continuity of three-dimensional edge points as a geometric constraint in addition to previously known multi-view image constraints. Experimental results on synthetic as well as real data are provided to demonstrate the efficacy and robustness of the proposed method.