基于gpu摄动函数的三维物体直接绘制

S. Vyatkin, B. Dolgovesov
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引用次数: 0

摘要

本研究的对象是一种基于摄动函数的复杂三维物体的直接渲染方法,使用图形处理器,使用多种流多处理器。直接呈现意味着对功能定义的模型进行可视化,而无需将其初步转换为其他格式,例如转换为三角形网格。研究方法以空间解析几何、微分几何、插值理论和矩阵理论为基础,以数学建模和计算系统理论为基础。研究的主要结论是:直接渲染功能指定对象的可能性,在渲染时重要的是计算处理器不是空闲的。解决的第一个问题是不同的gpu有不同数量的流多处理器。因此,有必要在执行过程中选择工作开始的最佳阶段。因此,您可以部分地摆脱未使用计算资源的问题。第二个问题,平衡问题,是通过使用大量的计算处理器来解决的。为了实现,使用了CUDA并行编程模型,它与一组软件工具一起,允许在GPU上使用C语言实现程序。由此产生的系统以高分辨率交互方式可视化复杂的功能定义对象。研究了性能对图形处理器计算能力的依赖关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Direct Rendering of Three-Dimensional Objects Based on Perturbation Functions Using GPUs
The object of the study is a method of direct rendering of complex three-dimensional objects based on perturbation functions using graphics processors, using a variety of streaming multiprocessors. Direct rendering means that the visualization of functionally defined models takes place without their preliminary conversion to other formats, for example, into triangle grids. The research method is based on analytical geometry in space, differential geometry, interpolation theory and matrix theory, based on mathematical modeling and the theory of computing systems. The main conclusions of the study are: the possibility of direct rendering of functionally specified objects, when rendering it is important that the computing processors are not idle. The first problem that was solved was that different GPUs have different numbers of streaming multiprocessors. Therefore, it was necessary to choose during execution the optimal stage from which the work began. Thus, you can partially get rid of the problem with unused computing resources. The second problem, the balancing problem, was solved by using a large number of computing processors. For implementation, the CUDA parallel programming model was used, which, together with a set of software tools, allows implementing programs in the C language for execution on a GPU. The resulting system visualizes complex functionally defined objects with high resolution interactively. The dependence of performance on the computing power of graphics processors is investigated.
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