静态和可变形环境的多速率单点触觉渲染的精确接触建模

T. Knott, T. Kuhlen
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引用次数: 3

摘要

复杂场景的触觉渲染常用方法采用多速率仿真方案。在这里,碰撞查询或复杂可变形对象的模拟通常在较低的频率上异步执行,而在触觉速率上使用某种中间接触表示来模拟交互。然而,当接触情况快速变化时,中间表示由于更新率较低而无法反映变化,这可能会在触觉渲染中产生伪影。我们利用一种新的接触模型来解决这个问题。它有助于创建接触表示,对于大范围的运动和多个仿真时间步长是准确的。我们使用局部凸分解和凸区域的特殊约束来处理有问题的凸接触区域。我们将精确的接触模型与隐式时间积分方案相结合,创建了反映模拟对象动态行为的中间机械接触表示。此外,对于所涉及的约束动力学问题,我们提出了一种新的迭代求解方案。我们使用基于信任区域的优化技术来提高方法的鲁棒性。我们的方法可以与可变形对象建模的标准方法或基于约束的建模方法相结合,例如,摩擦或关节。我们在多个场景中展示了它在模拟精度和渲染触觉力质量方面的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Accurate Contact Modeling for Multi-rate Single-point Haptic Rendering of Static and Deformable Environments
Common approaches for the haptic rendering of complex scenarios employ multi-rate simulation schemes. Here, the collision queries or the simulation of a complex deformable object are often performed asynchronously on a lower frequency, while some kind of intermediate contact representation is used to simulate interactions on the haptic rate. However, this can produce artifacts in the haptic rendering when the contact situation quickly changes and the intermediate representation is not able to reflect the changes due to the lower update rate. We address this problem utilizing a novel contact model. It facilitates the creation of contact representations that are accurate for a large range of motions and multiple simulation time-steps. We handle problematic convex contact regions using a local convex decomposition and special constraints for convex areas. We combine our accurate contact model with an implicit temporal integration scheme to create an intermediate mechanical contact representation, which reflects the dynamic behavior of the simulated objects. Moreover, we propose a new iterative solving scheme for the involved constrained dynamics problems. We increase the robustness of our method using techniques from trust region-based optimization. Our approach can be combined with standard methods for the modeling of deformable objects or constraint-based approaches for the modeling of, for instance, friction or joints. We demonstrate its benefits with respect to the simulation accuracy and the quality of the rendered haptic forces in multiple scenarios.
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