{"title":"协议E:一种新颖的基于代理的实时策略游戏控制方案的实现","authors":"M. Cabanag","doi":"10.1145/2677758.2677795","DOIUrl":null,"url":null,"abstract":"Contemporary real time strategy games (RTS) have given particular emphasis on micromanagement. Protocol E takes a different direction by adopting a novel agent based control scheme proposed in 2012. Protocol E is intended as a demonstration of the viability and versatility of this kind of control scheme in RTS games. The game can run on control pads as well as keyboards and mice or touchpads.","PeriodicalId":444510,"journal":{"name":"Proceedings of the 2014 Conference on Interactive Entertainment","volume":"86 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Protocol E: An Implementation of a Novel, Agent Based, Control Scheme for Real Time Strategy Games\",\"authors\":\"M. Cabanag\",\"doi\":\"10.1145/2677758.2677795\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Contemporary real time strategy games (RTS) have given particular emphasis on micromanagement. Protocol E takes a different direction by adopting a novel agent based control scheme proposed in 2012. Protocol E is intended as a demonstration of the viability and versatility of this kind of control scheme in RTS games. The game can run on control pads as well as keyboards and mice or touchpads.\",\"PeriodicalId\":444510,\"journal\":{\"name\":\"Proceedings of the 2014 Conference on Interactive Entertainment\",\"volume\":\"86 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-12-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2014 Conference on Interactive Entertainment\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2677758.2677795\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2014 Conference on Interactive Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2677758.2677795","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Protocol E: An Implementation of a Novel, Agent Based, Control Scheme for Real Time Strategy Games
Contemporary real time strategy games (RTS) have given particular emphasis on micromanagement. Protocol E takes a different direction by adopting a novel agent based control scheme proposed in 2012. Protocol E is intended as a demonstration of the viability and versatility of this kind of control scheme in RTS games. The game can run on control pads as well as keyboards and mice or touchpads.