社会行动者感知代理对计算机媒介交际中社会存在的影响

K. Poinsot, G. Gorisse, O. Christmann, Sylvain Fleury, S. Richir
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引用次数: 0

摘要

如今,基于文本和3D的在线应用程序都依赖于会话代理和自主字符与用户交互。先前的实验表明,感知代理,也就是说,一个人在与计算机或另一个人类控制的实体互动时的信念,可能会影响社会互动。目前,理论和结果仍存在分歧,尚未达成共识。因此,我们开展了一项实验来探讨感知代理和情绪沟通对社会存在的影响。参与者被告知,他们将与计算机或人类控制的对手进行在线图像识别游戏。在这两种情况下,参与者都面对一个电脑控制的对手,旨在提供具有挑战性但又平衡的竞争体验。根据实验条件,参与者能够在游戏回合之间使用表情符号与对手交流。结果表明,情绪沟通对社会存在的三个维度有显著的主效应。在社会在场的另一个核心维度——共同在场中,感知代理与情绪沟通之间存在交互作用。情绪沟通对参与者在场感的影响取决于对手的感知代理。当允许进行情感交流时,面对电脑控制的对手的参与者的得分显著增加。当他们面对的是电脑控制的对手,而不是假定的人类控制的对手时,他们的临场感甚至更高。这些结果讨论了社会互动的理论在计算机媒介的沟通。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effect of Social Actors Perceived Agency on Social Presence in Computer-Mediated Communication
Nowadays, both text-based and 3D online applications rely on conversational agents and autonomous characters to interact with users. Previous experiments demonstrated that perceived agency, that is to say, one’s belief in interacting with a computer- or another human-controlled entity could impact social interaction. At present, theories and results still diverge and no consensus has been reached. Therefore, we developed an experiment to investigate the effect of perceived agency and emotional communication on social presence. Participants were told that they would play an online image recognition game against a computer- or a human-controlled opponent. In both cases, participants faced a computer-controlled opponent designed to provide a challenging yet balanced competitive experience. Depending on the experimental conditions, participants were able to communicate with their opponents using emoticons between the game rounds. Results demonstrate a significant main effect of emotional communication on the three dimensions of social presence we considered in this experiment. An interaction effect between perceived agency and emotional communication was observed in copresence, another core dimension of social presence. The impact of emotional communication on participants’ sense of copresence depends on the perceived agency of the opponent. A significant increase was observed for participants facing a computer-controlled opponent when emotional communication was allowed. The sense of copresence was even higher when they were facing a computer-controlled opponent rather than a presumed human-controlled one. These results are discussed with regard to theories of social interaction in computer-mediated communication.
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