挖掘故事系统中的知识以生成故事

Eugenio Concepción, Gonzalo Méndez, Pablo Gervás
{"title":"挖掘故事系统中的知识以生成故事","authors":"Eugenio Concepción, Gonzalo Méndez, Pablo Gervás","doi":"10.18653/v1/W16-5507","DOIUrl":null,"url":null,"abstract":"Storytelling systems are computational systems designed to tell stories. Every story generation system defines its specific knowledge representation for supporting the storytelling process. Thus, there is a shared need amongst all the systems: the knowledge must be expressed unambiguously to avoid inconsistencies. However, when trying to make a comparative assessment between the storytelling systems, there is not a common way for expressing this knowledge. That is when a form of expression that covers the different aspects of the knowledge representations becomes necessary. A suitable solution is the use of a Controlled Natural Language (CNL) which is a good half-way point between natural and formal languages. A CNL can be used as a common medium of expression for this heterogeneous set of systems. This paper proposes the use of Controlled Natural Language for expressing every storytelling system knowledge as a collection of natural language sentences. In this respect, an initial grammar for a CNL is proposed, focusing on certain aspects of this knowledge.","PeriodicalId":415027,"journal":{"name":"Workshop on Computational Creativity in Natural Language Generation","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Mining Knowledge in Storytelling Systems for Narrative Generation\",\"authors\":\"Eugenio Concepción, Gonzalo Méndez, Pablo Gervás\",\"doi\":\"10.18653/v1/W16-5507\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Storytelling systems are computational systems designed to tell stories. Every story generation system defines its specific knowledge representation for supporting the storytelling process. Thus, there is a shared need amongst all the systems: the knowledge must be expressed unambiguously to avoid inconsistencies. However, when trying to make a comparative assessment between the storytelling systems, there is not a common way for expressing this knowledge. That is when a form of expression that covers the different aspects of the knowledge representations becomes necessary. A suitable solution is the use of a Controlled Natural Language (CNL) which is a good half-way point between natural and formal languages. A CNL can be used as a common medium of expression for this heterogeneous set of systems. This paper proposes the use of Controlled Natural Language for expressing every storytelling system knowledge as a collection of natural language sentences. In this respect, an initial grammar for a CNL is proposed, focusing on certain aspects of this knowledge.\",\"PeriodicalId\":415027,\"journal\":{\"name\":\"Workshop on Computational Creativity in Natural Language Generation\",\"volume\":\"20 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Workshop on Computational Creativity in Natural Language Generation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18653/v1/W16-5507\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Workshop on Computational Creativity in Natural Language Generation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18653/v1/W16-5507","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

摘要

讲故事系统是设计用来讲故事的计算系统。每个故事生成系统定义其特定的知识表示,以支持讲故事的过程。因此,所有系统之间有一个共同的需求:知识必须明确地表达,以避免不一致。然而,当我们尝试着对不同的故事叙述系统进行比较评估时,却没有一种通用的方法去表达这一知识。这时就需要一种涵盖知识表示的不同方面的表达形式。一个合适的解决方案是使用受控自然语言(CNL),它是介于自然语言和形式语言之间的一个很好的中间点。CNL可以用作这种异构系统集的通用表达媒介。本文提出使用受控自然语言(Controlled Natural Language)将每一个讲故事的系统知识表示为自然语言句子的集合。在这方面,提出了CNL的初始语法,重点关注该知识的某些方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mining Knowledge in Storytelling Systems for Narrative Generation
Storytelling systems are computational systems designed to tell stories. Every story generation system defines its specific knowledge representation for supporting the storytelling process. Thus, there is a shared need amongst all the systems: the knowledge must be expressed unambiguously to avoid inconsistencies. However, when trying to make a comparative assessment between the storytelling systems, there is not a common way for expressing this knowledge. That is when a form of expression that covers the different aspects of the knowledge representations becomes necessary. A suitable solution is the use of a Controlled Natural Language (CNL) which is a good half-way point between natural and formal languages. A CNL can be used as a common medium of expression for this heterogeneous set of systems. This paper proposes the use of Controlled Natural Language for expressing every storytelling system knowledge as a collection of natural language sentences. In this respect, an initial grammar for a CNL is proposed, focusing on certain aspects of this knowledge.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信