{"title":"应用非线性投影来变形3D世界","authors":"Y. Yang, M. Beheshti, J.X. Chen","doi":"10.1109/PDCAT.2003.1236420","DOIUrl":null,"url":null,"abstract":"Traditional computer graphics rendering engines are usually designed to carry out linear planar projections. Little work has been done with nonlinear 3D view deformation. It still remains largely unexplored in 3D environments. We present new methods to carry out nonlinear projections and 3D view deformation. We extend 2D deformation techniques into 3D space. We also developed an experimental system that allows us to navigate 3D world with various deformed views. The approaches described here open up possible applications and opportunities in conceptual design, computer games, and scientific visualization.","PeriodicalId":145111,"journal":{"name":"Proceedings of the Fourth International Conference on Parallel and Distributed Computing, Applications and Technologies","volume":"13 4","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Apply nonlinear projections to deform 3D worlds\",\"authors\":\"Y. Yang, M. Beheshti, J.X. Chen\",\"doi\":\"10.1109/PDCAT.2003.1236420\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Traditional computer graphics rendering engines are usually designed to carry out linear planar projections. Little work has been done with nonlinear 3D view deformation. It still remains largely unexplored in 3D environments. We present new methods to carry out nonlinear projections and 3D view deformation. We extend 2D deformation techniques into 3D space. We also developed an experimental system that allows us to navigate 3D world with various deformed views. The approaches described here open up possible applications and opportunities in conceptual design, computer games, and scientific visualization.\",\"PeriodicalId\":145111,\"journal\":{\"name\":\"Proceedings of the Fourth International Conference on Parallel and Distributed Computing, Applications and Technologies\",\"volume\":\"13 4\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-10-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Fourth International Conference on Parallel and Distributed Computing, Applications and Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PDCAT.2003.1236420\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Fourth International Conference on Parallel and Distributed Computing, Applications and Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PDCAT.2003.1236420","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Traditional computer graphics rendering engines are usually designed to carry out linear planar projections. Little work has been done with nonlinear 3D view deformation. It still remains largely unexplored in 3D environments. We present new methods to carry out nonlinear projections and 3D view deformation. We extend 2D deformation techniques into 3D space. We also developed an experimental system that allows us to navigate 3D world with various deformed views. The approaches described here open up possible applications and opportunities in conceptual design, computer games, and scientific visualization.