一种面向小学几何教学的全身多感官严肃游戏开放平台

Simone Ghisio, Erica Volta, Paolo Alborno, M. Gori, G. Volpe
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引用次数: 2

摘要

心理物理学和发展心理学的最新研究结果表明,儿童有一个优先的感觉通道来学习特定的概念。在这项工作中,我们探索了开发和评估用于更深层次学习算术和几何的新型多感官技术的可能性。这些新技术的主要新颖之处在于对发育过程中感觉模式之间交流作用的重新理解,即特定的感觉系统对学习特定的概念具有特定的作用。这样的理解表明,有可能打开一个新的教学/学习渠道,根据孩子的感官技能为每个学生个性化。将介绍和讨论利用全身运动交互的多感官交互技术,包括支持这种方法的硬件和软件平台。该平台是在EU-ICT-H2020 weDRAW项目背景下开发的更通用框架的一部分,该项目旨在为在小学教授数学概念的多感官严肃游戏开发新的多模式技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An open platform for full-body multisensory serious-games to teach geometry in primary school
Recent results from psychophysics and developmental psychology show that children have a preferential sensory channel to learn specific concepts. In this work, we explore the possibility of developing and evaluating novel multisensory technologies for deeper learning of arithmetic and geometry. The main novelty of such new technologies comes from the renewed understanding of the role of communication between sensory modalities during development that is that specific sensory systems have specific roles for learning specific concepts. Such understanding suggests that it is possible to open a new teaching/learning channel, personalized for each student based on the child’s sensory skills. Multisensory interactive technologies exploiting full-body movement interaction and including a hardware and software platform to support this approach will be presented and discussed. The platform is part of a more general framework developed in the context of the EU-ICT-H2020 weDRAW Project that aims to develop new multimodal technologies for multisensory serious-games to teach mathematics concepts in the primary school.
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