{"title":"如何快速学习:如何最佳地训练深度神经网络及其对人类学习的影响的研究","authors":"Luke Rickard","doi":"10.1109/ISSC.2019.8904953","DOIUrl":null,"url":null,"abstract":"This paper investigates the speed at which a deep neural network learns to play Tic- Tac- Toe as a function of the player's opponent's level of play. The goal of this work is not to find a faster deep learning algorithm or architecture, but rather to gain insight into the nature of adversarial learning and training. Do we learn faster by playing against an opponent of slightly worse, identical, better, or grandmaster ability?","PeriodicalId":312808,"journal":{"name":"2019 30th Irish Signals and Systems Conference (ISSC)","volume":"409 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"How to Learn Quickly: An investigation of how to optimally train deep neural networks and its implications for human learning\",\"authors\":\"Luke Rickard\",\"doi\":\"10.1109/ISSC.2019.8904953\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper investigates the speed at which a deep neural network learns to play Tic- Tac- Toe as a function of the player's opponent's level of play. The goal of this work is not to find a faster deep learning algorithm or architecture, but rather to gain insight into the nature of adversarial learning and training. Do we learn faster by playing against an opponent of slightly worse, identical, better, or grandmaster ability?\",\"PeriodicalId\":312808,\"journal\":{\"name\":\"2019 30th Irish Signals and Systems Conference (ISSC)\",\"volume\":\"409 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 30th Irish Signals and Systems Conference (ISSC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISSC.2019.8904953\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 30th Irish Signals and Systems Conference (ISSC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISSC.2019.8904953","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
How to Learn Quickly: An investigation of how to optimally train deep neural networks and its implications for human learning
This paper investigates the speed at which a deep neural network learns to play Tic- Tac- Toe as a function of the player's opponent's level of play. The goal of this work is not to find a faster deep learning algorithm or architecture, but rather to gain insight into the nature of adversarial learning and training. Do we learn faster by playing against an opponent of slightly worse, identical, better, or grandmaster ability?