基于游戏化和生命日志的HEMS用户体验

Kazuki Arima, Masayuki Kaneko, Takashi Murakami, M. Isshiki, Hiroshi Sugimura
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引用次数: 0

摘要

东日本大地震后,我们越来越重视使用家庭能源管理系统(简称HEMS)来节约电力消耗。然而,HEMS是不足的途径,除了改变数字。本研究将用户体验发展为一种面向消费者的服务,并对该系统进行评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
User experience for HEMS based on gamification and life log
After Great East Japan Earthquake, we increase importance to conserve electric power consumption by using Home Energy Management System, HEMS for short. However, HEMS is insufficient approaches other than change in figure. This study develops user experience as a service for consumers and estimates the system.
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