推荐的双层强盗优化

Siyong Ma, Puja Das, S. M. Nikolakaki, Qifeng Chen, Humeyra Topcu Altintas
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引用次数: 0

摘要

在线商业应用程序市场以高效的方式为数十亿用户提供数百万个应用程序。使用Bandit优化算法来确保推荐是相关的,并随着时间的推移收敛到表现最好的内容。然而,直接将强盗应用到现实世界的系统中,其中的项目目录是动态的,并且不断刷新,这并不简单。我们面临的挑战之一是存在几个相互竞争的内容表面组件,这种现象在大规模推荐系统中并不罕见。这通常会导致具有挑战性的场景,其中改进一个组件中的建议可能会导致另一个组件的性能下降,即“同类相食”。为了解决这个问题,我们引入了一种有效的双层强盗方法,该方法被语境化为具有相似品味的用户群。我们通过形式化相关的离线评估指标,以及在强盗奖励中涉及跨组件交互,减轻了单个多意图内容呈现平台在运行时的同类相食。通过在线A/B测试,我们提议的系统的用户参与度增加了一倍多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Two-Layer Bandit Optimization for Recommendations
Online commercial app marketplaces serve millions of apps to billions of users in an efficient manner. Bandit optimization algorithms are used to ensure that the recommendations are relevant, and converge to the best performing content over time. However, directly applying bandits to real-world systems, where the catalog of items is dynamic and continuously refreshed, is not straightforward. One of the challenges we face is the existence of several competing content surfacing components, a phenomenon not unusual in large-scale recommender systems. This often leads to challenging scenarios, where improving the recommendations in one component can lead to performance degradation of another, i.e., “cannibalization”. To address this problem we introduce an efficient two-layer bandit approach which is contextualized to user cohorts of similar taste. We mitigate cannibalization at runtime within a single multi-intent content surfacing platform by formalizing relevant offline evaluation metrics, and by involving the cross-component interactions in the bandit rewards. The user engagement in our proposed system has more than doubled as measured by online A/B testings.
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