在虚拟动力轮椅模拟器中使用3D手部运动控制器进行导航到达

G. Tao, P. Archambault
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引用次数: 5

摘要

本研究评估了使用6自由度手部运动控制器作为实现miWe动力轮椅模拟器到达组件的接口。在三个导航到达任务中,我们确定了模拟器(VR)和现实世界(RW)之间的任务时间、运动次数和任务行为的一致性。总的来说,虚拟现实中的任务次数、操纵杆和触碰动作的数量都比现实世界中要多。虚拟现实中的碰撞和到达错误更多,三个任务中的22个行为中有15个在虚拟现实和RW之间是一致的。我们的结论是,与RW相比,PW用户在VR中使用类似的策略来处理任务,但完成任务的难度更大。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using a 3D hand motion controller in a virtual power wheelchair simulator for navigation-reaching
This study evaluated the use of a 6 degree-of-freedom hand motion controller as an interface for implementing a reaching component to the miWe powered wheelchair simulator. We determined concordance of task times, number of movements, and task behaviours between simulator (VR) and the real world (RW) in three navigation-reaching tasks. Task times and number of joystick and reaching movements were greater overall in VR than in RW. Collisions and reaching errors were more numerous in VR and 15 of 22 behaviours across three tasks were concordant between VR and RW. We concluded that PW users approached tasks with similar strategies in VR, but had more difficulty completing tasks, compared to RW.
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