基于并行处理的三维复杂场景渲染加速方法

Genyuan Zhang, Fujun Ye
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引用次数: 0

摘要

复杂三维场景的快速渲染一直是计算机图形学领域的难题之一。目前最常用的渲染架构是基于BS架构的方法。基于B / S架构的复杂3D场景平滑显示方法不仅需要解决网络传输问题,还需要考虑复杂3D场景对服务器造成的负载。由于所显示的三维场景往往包含大量的几何信息和高保真的纹理信息,本文将分析这类场景的特点,提出一种基于并行处理的复杂场景渲染加速方法。采用并行处理。另一方面,将云计算技术应用于基于B / S架构的复杂3D场景的流畅显示也很方便。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Complex Scene Rendering Acceleration Method Based on Parallel Processing
The rapid rendering of complex 3D scene has always been one of the challenging problems in computer graphics. At present, the most commonly used rendering architecture is the method based on BS architecture. The smooth display method of complex 3D scene based on B / S architecture not only needs to solve the problem of network transmission, but also needs to consider the load caused by complex 3D scene on the server. Because the displayed 3D scene often contains a lot of geometric information and high fidelity texture information, this paper will analyze the characteristics of this kind of scene, and then propose a rendering acceleration method of complex scene based on parallel processing. Parallel processing is adopted. On the other hand, it is also convenient to apply cloud computing technology to the smooth display of complex 3D scenes based on B / S architecture.
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