光学透明有形增强现实的尺寸变化研究

Denise Kahl, Marc Ruble, A. Krüger
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引用次数: 4

摘要

光学透明AR头显在许多应用中变得越来越有吸引力。与虚拟内容的交互通常是通过手势或控制器实现的。通过使用有形物体来操纵虚拟内容,可以实现真实世界与虚拟世界之间更加无缝的交互。与详细的物理副本交互不同,使用抽象允许单个物理对象表示各种虚拟对象。这些抽象在形状、大小、纹理和材料上不同于它们的虚拟表示。本文首次研究了在光学透明AR中,尺寸变化是否可能在不影响性能、可用性和沉浸感的情况下实现。所进行的研究表明,大小可以在有限的范围内变化,而不会显著影响任务完成时间、干扰感和存在感。与较大的物理对象相比,小于虚拟对象的物理对象可能存在更大的尺寸偏差。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigation of Size Variations in Optical See-through Tangible Augmented Reality
Optical see-through AR headsets are becoming increasingly attractive for many applications. Interaction with the virtual content is usually achieved via hand gestures or with controllers. A more seamless interaction between the real and virtual world can be achieved by using tangible objects to manipulate the virtual content. Instead of interacting with detailed physical replicas, working with abstractions allows a single physical object to represent a variety of virtual objects. These abstractions would differ from their virtual representations in shape, size, texture and material. This paper investigates for the first time in optical see-through AR whether size variations are possible without major losses in performance, usability and immersion. The conducted study shows that size can be varied within a limited range without significantly affecting task completion times as well as feelings of disturbance and presence. Stronger size deviations are possible for physical objects smaller than the virtual object than for larger physical objects.
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