为优化控制和出现有趣行为而不断演变的飞船设计

S. A. Roberts, S. Lucas
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引用次数: 3

摘要

本文研究了在三种不同的适应度函数下飞船设计的演化:一种是基于指定设计目标的适应度函数,另两种是基于模拟的度量,用于评估简单控制器在若干航线上引导飞船的能力。我们使用了一个简单但基础扎实的物理模型,该模型考虑了各部件的质量及其惯性矩:推进器的位置会影响飞船的线性加速度和角加速度。我们的研究表明,进化能够在这一空间内产生有效的飞船设计,而且简单的控制器能够产生一些有趣的行为。进化后的飞船可作为二维街机风格视频游戏中各种外星飞船的来源。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evolving spaceship designs for optimal control and the emergence of interesting behaviour
This paper investigates the evolution of spaceship designs given three different fitness functions: one based on specified design objectives, and two simulation-based measures that assess how well a simple controller is able to steer the ships over a number of courses. We use a simple but well-grounded physics model which accounts for the mass of the components and their moments of inertia: the position of thrusters impacts on the linear and angular acceleration that the ship is capable of. We show that evolution is able to generate effective ship designs in this space and that the simple controller generates some interesting behaviours. The evolved ships could be used as a source of diverse alien ships in 2D arcade-style video games.
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