在资源受限的移动环境中实现点对点视频流的系统

U-NET '09 Pub Date : 2009-12-01 DOI:10.1145/1659029.1659037
M. Stiemerling, S. Kiesel
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引用次数: 42

摘要

基于点对点的近实时视频流越来越受到固定宽带网络接入用户的欢迎,但由于蜂窝网络(如GPRS/UMTS)无法满足比特率要求,移动用户大多无法使用,而其他无线技术(如WLAN)可能足够快,但覆盖的区域非常有限。但是,有一组很小但很重要的场景,其中物理距离很近的几个移动用户对检索相同的内容感兴趣。我们提出了一个P2P-TV系统,使他们能够以一种合作的方式检索视频块。一组移动主机可用的所有无线资源的协调和有效利用是在移动环境中实现P2P-TV的关键。本文介绍了我们的总体概念。提出了基于仿真的研究来评估不同的资源分配策略,并证明我们的方法在资源受限的移动环境中提供近现场电视的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A system for peer-to-peer video streaming in resource constrained mobile environments
Peer-to-Peer based near-live video streaming is becoming more and more popular with users of fixed-line broadband network access, but it is mostly unavailable to mobile users, as cellular networks, such as GPRS/UMTS, cannot meet the bitrate requirements, while other wireless technologies, such as WLAN, may be fast enough but cover only very limited areas. However, there is a small but important set of scenarios, where several mobile users in close physical proximity are interested in retrieving the same content. We propose a P2P-TV system that enables them to retrieve video chunks in a cooperative way. The coordinated and efficient usage of all wireless resources available to a group of mobile hosts is the key to enable P2P-TV in mobile environments. This paper introduces our general concept. Simulation based studies are presented to assess different resource allocation strategies and to demonstrate the feasibility of our approach for delivering near-live TV in resource constrained mobile environments.
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