“拍打,拍打,拍打。”滑稽的序列性、数字化和手指

Till A. Heilmann
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引用次数: 12

摘要

本文试图回答这个问题,“数字媒体的‘数字’是什么?”基于Shane Denson和Andreas Jahn-Sudmann所提出的游戏连续性概念,并以流行的手机游戏《Flappy Bird》为例,本文讨论了游戏玩法的连续性,特别是游戏内部和操作动作的游戏连续性。本文认为,数字原理与人类的手指和相应的文化技术有关,从古代的手指计数艺术,提出了抽象的数字概念,到我们现在日常使用的按钮和键来操作数字设备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
“Tap, tap, flap, flap.” Ludic Seriality, Digitality, and the Finger
This article tries to answer the question, “What is ‘digital’ about digital media?” Building on the concept of ludic seriality as proposed by Shane Denson and Andreas Jahn-Sudmann and taking as an example the popular mobile Game Flappy Bird, it discusses the serial character of gameplay, in particular the intra-ludic serialization of in-game and operator actions. The article argues that the principle of digitality relates to the fingers of the human hand and the corresponding cultural techniques, from the ancient art of finger-counting which brought forth the abstract number concept to our current every day use of buttons and keys to operate digital devices.
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