生理上的I / O

Pedro Lopes, L. Chuang, P. Maes
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引用次数: 6

摘要

交互式计算系统能够接收由用户生理(例如,皮肤电导、心率、脑电位等)产生的活动作为输入。除了与健康相关的应用之外,这种类型的生理感知使系统能够推断用户的状态(例如,任务参与、焦虑、工作量等)。最近,出现了一些可以刺激生理活动的技术(例如,肌肉电刺激、前庭电刺激、经颅刺激)。这些可以作为交互系统的输出,以诱导用户的期望行为。综上所述,我们设想的系统将闭合生理输入和输出之间的回路——能够读取和影响用户身体的交互系统。为了实现这一点,我们提出了一个生理I/O特别兴趣小组,将巩固成功的实践,并确定研究挑战,以解决作为一个社区。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Physiological I/O
Interactive computing systems are able to receive, as inputs, activity generated by the user’s physiology (e.g., skin conductance, heart rate, brain potentials, and so forth). Besides health-related applications, this type of physiological sensing enables systems to infer users’ states (e.g., task engagement, anxiety, workload, and so forth). More recently, a number of techniques emerged that can also stimulate physiological activity (e.g., electrical muscle stimulation, galvanic vestibular stimulation, transcranial stimulation). These can serve as outputs of an interactive system to induce desired behavior in the user. Taken together, we envision systems that will close the loop between physiological input and output—interactive systems able to read and influence the user’s body. To realize this, we propose a Special Interest Group on Physiological I/O that will consolidate successful practices and identify research challenges to address as a community.
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