沉浸式分析:以用户为中心的视角

Payod Panda, Byungsoo Kim, Sana Behnam-Asl, Elif Sener
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引用次数: 2

摘要

几十年来,研究人员一直在探索使用VR和3D数据可视化来分析和呈现数据。该领域的文献调查通常采用技术或系统的视角。我们建议从用户的角度对沉浸式分析文献进行调查,将可视化的目的与其技术质量联系起来。我们提出了我们的初步回顾,描述了如何利用设备技术、各种表示、协作特征和研究设计来实现可视化的目的。这张海报展示了我们的初步调查,邀请VRST社区提供反馈。我们希望我们的评论的最终版本将有利于那些想要从以人为本的设计角度实现沉浸式可视化的设计师、开发人员和实践者,并帮助沉浸式分析的研究人员更好地理解当前文献中的差距。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive Analytics: A User-Centered Perspective
Researchers have explored using VR and 3D data visualizations for analyzing and presenting data for several decades. Surveys of the literature in the field usually adopt a technical or systemic lens. We propose a survey of the Immersive Analytics literature from the user’s perspective that relates the purpose of the visualization to its technical qualities. We present our preliminary review to describe how device technologies, kinds of representation, collaborative features, and research design have been utilized to accomplish the purpose of the visualization. This poster demonstrates our preliminary investigation, inviting feedback from the VRST community. Our hope is the final version of our review will benefit designers, developers, and practitioners who want to implement immersive visualizations from a Human-Centered Design perspective, and help Immersive Analytics researchers get a better understanding of the gaps in current literature.
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