从正射影视图中识别三维物体

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引用次数: 50

摘要

本文提出了一种程序,可将数字化平板电脑输入的正字法图形翻译成三维物体。歧义不仅出现在两个视图的情况下,而且出现在三个视图输入的情况下,由于顶点的重合投影。主要的努力在于启发式地减少这种模糊性。一般策略是从平板坐标开始,自下而上地识别对象,然后将它们聚合到顶点,然后是面,最后是多面体。该程序不包含任何高级几何概念或三维物体的可能属性,但只有一些多面体的基本定义(如欧拉和莫比乌斯所表达的)。通过将这些定义应用于场景的不同部分进行识别,它定义了备选方案的局部集合,然后通过在这些集合上运行一个迷你定理证明程序来选择正确的集合。编写这个程序的一个主要问题是限制强加给用户的绘图约束。然而,如果它在识别过程中受阻,程序可以要求用户的帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Recognition of three-dimensional objects from orthographic views
This paper presents a program interpreting orthographic drawings input through a digitizing tablet into three-dimensional (3-D) objects. Ambiguity arises in such a task not only in the case of two views but also with three-view inputs, due to coinciding projections of vertices. The main effort consists in heuristically reducing this ambiguity. The general strategy is a bottom-up identification of the objects starting with the tablet-coordinates and aggregating them into vertices, then faces and finally polyhedra. The program does not contain any high level geometrical concepts or probable properties of 3-D objects but only some basic definitions of polyhedra (as expressed by Euler and Mobius). By applying these definitions to different parts of the scene to recognize, it defines local sets of alternatives and then chooses the right ones by running a mini theorem prover over these sets. A major issue in writing this program has been to limit the drawing constraints imposed on the user. In case that it gets blocked in the recognition process, however, the program can require the user's help.
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