普及游戏:基于玩家体验赋予意义

Jeferson Arango-López, Jesús Gallardo, F. G. Vela, E. Cerezo, E. Amengual, Ramón Valera
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引用次数: 27

摘要

随着技术的发展,每天都有越来越多的游戏出现在我们的移动设备上。根据应用领域的不同,这些游戏在许多方面都有所发展。因此,其中一种游戏便是普及游戏(PG)。这些领域中的每一个都有自己的特点和目标,这就是为什么研究人员以不同的方式定义普及游戏的原因。从技术角度来看,这是可以理解的,因为每个研究领域都需要实现自己的属性。在本文中,我们对普适博弈在不同领域的意义进行了概述,以便检查和收集它们的特殊性。我们还给出了一个概念关系图和一个考虑到游戏体验设计结果中的用户普遍体验的一般定义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pervasive games: giving a meaning based on the player experience
The evolution of technologies has allowed that every day more and more games are available on our mobile devices. These games have evolved in many ways depending on their field of application. Thus, one of those kinds of games is pervasive games (PG). Each one of those fields has its own features and targets, which is the reason why researchers have defined pervasive games in many different ways. This is comprehensible from a technical point of view because each research field needs to implement their own properties. In this paper, we present a general overview of the meaning of pervasive games in different areas in order to check and collect their particularities. We also give a conceptual relationship diagram and a general definition that considers the user's pervasive experience found in the results of game experience design.
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